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(1 edit)

Ah, YES!  This was the one I was looking forward to playing the most.  No Game Maker.  No Unity.  No Godot.  No Pico-8.  Just raw effort and it definitely shows.  It has a bit of an NES feel to it, though it reminds me more of PC Engine given the colour setup you use.

Also, as of when I posted this, this game only has 2 ratings.  That is criminally underperforming and I find myself disappointed at the jam for everyone not dropping what they are doing and playing this.

Ecaroh pretty much covered what I would have said, though I find your penalties are far from brutal.  It's all part of the incentive to stay alive, after all.  

As for compatibility, I had zero issues playing this on my Windows 7 base setup.

Sorry to disappoint you, but this was made in GameMaker Studio 1.4. It's an older version, so that's why it seems to be compatible with Windows 7. As for why it has few ratings, I think I'll blame that on myself for not having a web-build. Unfortunately, the older version of GameMaker Studio doesn't support exporting to HTML5 without some weird jank that would need to happen. I tried exporting the file to GameMaker Studio 2 and then building it in HTML5, but the game didn't work properly. So I have to stick to EXE for this project. It's a tiny EXE though, just like 4-6 MB.

Oh, okay.  It's just...  It was so small.  I was expecting this was something you made entirely by yourself.  I am so used to seeing bloatware games these days.  Still, I stand by the rest of what I said!  :)