Thanks for the feedback! We have plans to split the cutscenes across the game as we also noticed the starting time was quite long.
What platform did you play on, and which controller did you use? (I managed to make Xbox One controller work on both PC and web)
I saw the air motion feedback several times, so I will increase air friction to a high value on next build (after the rating phase) for arcade-like controls.
We also found the camera to be too zoomed out during dev - this happened because of a character scale change mid-dev. It’ll be costlier to redraw the sprites so I’ll try to zoom in the camera as much as possible without making it difficult for the player to predict what’s coming.