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(+3)

A really nice looking intro, but i feel like it was a little too long of a start for a gamejam game.

I see in options that there was supposed to be controller support, but i did not seem to be able to make my controller be able to work.

the movement feels a little slippery in the air, it did not let me do the precision jumping this game was asking me to do.

the attacks also felt pretty useless, considering no enemy is ever in a good position for the ranged attack, and the melee is so short range i will get hit before i can hit the enemy.

At one point i jumped so high i went out of bounds, and i could not manage to respawn at all.

the music is great, the voice acting is nice, and the art of the game seems cool too, however the camera seems to be very far away for having designs so detailed, feels like i was missing on the art most of the time.

Thanks for the feedback! We have plans to split the cutscenes across the game as we also noticed the starting time was quite long.

What platform did you play on, and which controller did you use? (I managed to make Xbox One controller work on both PC and web)

I saw the air motion feedback several times, so I will increase air friction to a high value on next build (after the rating phase) for arcade-like controls.

We also found the camera to be too zoomed out during dev - this happened because of a character scale change mid-dev. It’ll be costlier to redraw the sprites so I’ll try to zoom in the camera as much as possible without making it difficult for the player to predict what’s coming.

I was on PC, i used a Switch controller and a PS5 controller.