Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your feedback! I think that's a very fair comment regarding the stats. While I was building this out, I worked up three different stat systems and frankly, I went with the one that felt the most piratey, but I definitely think it could be changed. One of the ideas I already have written down is to remove Omens as a stat and maybe turn it into a very limited resource (like something you get once or twice in an entire session) that allows for a full reroll of the dice pool. That feels appropriate to the vibe I was trying to hit. 

The other piece of feedback I'll take away is to revisit my other stat systems, which were these:

Stats Version A

  • Parley - Speak with a potential enemy to negotiate a mutually beneficial agreement
  • Incapacitate - Temporarily deal with a threat while avoiding too much evidence left behind
  • Assassinate - Quickly eliminate a threat by any means necessary
  • Vanish - Get out of a jam
  • Rummage - Quickly search through a space and pilfer any booty
  • Decipher - Gather information from disparate sources to come to a conclusion

Stats Version B

  • Hardy - You can take a hit
  • Bloodthirsty - You can give a hit
  • Vigilant - You can identify who you should be hitting
  • Deft - You can dodge a hit
  • Garish - You can convince someone you’re not a person that they should hit