Thanks for your feedback! I think that's a very fair comment regarding the stats. While I was building this out, I worked up three different stat systems and frankly, I went with the one that felt the most piratey, but I definitely think it could be changed. One of the ideas I already have written down is to remove Omens as a stat and maybe turn it into a very limited resource (like something you get once or twice in an entire session) that allows for a full reroll of the dice pool. That feels appropriate to the vibe I was trying to hit.
The other piece of feedback I'll take away is to revisit my other stat systems, which were these:
Stats Version A
- Parley - Speak with a potential enemy to negotiate a mutually beneficial agreement
- Incapacitate - Temporarily deal with a threat while avoiding too much evidence left behind
- Assassinate - Quickly eliminate a threat by any means necessary
- Vanish - Get out of a jam
- Rummage - Quickly search through a space and pilfer any booty
- Decipher - Gather information from disparate sources to come to a conclusion
Stats Version B
- Hardy - You can take a hit
- Bloodthirsty - You can give a hit
- Vigilant - You can identify who you should be hitting
- Deft - You can dodge a hit
- Garish - You can convince someone you’re not a person that they should hit