Definitely like the theme and settings and the - dice addition is an interesting twist. The only thing that I wasn’t sure of was the stats. With Havoc the stats aren’t so much a description of what you are good at as the type of scenes you shine best in and despite the alliteration being on point, I’m not sure it would be easy to theme a turn around those.
Viewing post in Shoulder Parrots and Hooks for Hands jam comments
Thanks for your feedback! I think that's a very fair comment regarding the stats. While I was building this out, I worked up three different stat systems and frankly, I went with the one that felt the most piratey, but I definitely think it could be changed. One of the ideas I already have written down is to remove Omens as a stat and maybe turn it into a very limited resource (like something you get once or twice in an entire session) that allows for a full reroll of the dice pool. That feels appropriate to the vibe I was trying to hit.
The other piece of feedback I'll take away is to revisit my other stat systems, which were these:
Stats Version A
- Parley - Speak with a potential enemy to negotiate a mutually beneficial agreement
- Incapacitate - Temporarily deal with a threat while avoiding too much evidence left behind
- Assassinate - Quickly eliminate a threat by any means necessary
- Vanish - Get out of a jam
- Rummage - Quickly search through a space and pilfer any booty
- Decipher - Gather information from disparate sources to come to a conclusion
Stats Version B
- Hardy - You can take a hit
- Bloodthirsty - You can give a hit
- Vigilant - You can identify who you should be hitting
- Deft - You can dodge a hit
- Garish - You can convince someone you’re not a person that they should hit