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(1 edit) (+1)

I see everyone else is liking the descriptions, myself included.  Those kind of details help make a project more memorable, for sure.

I like you gave the sprites some sort of animation, even if it is just a basic movement for isekai adventurers.  Background, ehh... is a little odd, but it works in highlighting where your boundaries are, so it's still good. :)

To be candid, on the surface, this looks and feels generic, but once you dig into all the little details of the game, you realize it is far more complex than you might give it credit for by not giving it a shot.  Nice piece of work!

Bugs:

  • Your wall angles you can partially slide along, which is good, however, the up direction works for the angled walls along the top half of the screen and the down direction does not work on the lower half.  Left and right appear to be fine.
  • Your shadow text greatly exceeds the boundaries of the box it is supposed to fit in and is partly covered by the [EXIT] / [RESTART] buttons.
  • Is the green slime supposed to dash, based on the description provided?  It seems more like it slows down...

Kuro Bonus Points:

  • You have an option to pause the game.  Thank you!
  • Oooh, Options Page.  You can 'customize' your game.  ^,,^
  • I like that your adventurers have varying difficulty levels and the levels change what they do.  Most interesting. I added a Gameplay point because of that. :D

Thanks for the review.


Thanks for pointin out the wall angles, i didn't catch that at all

The shadow text was supposed to go out of bound, but i understand it wans't clear and looks like a mistake

Sorry for the green slime text, i got lost in the translation i tought the dash was a good fit for a ducking kind of action but i'll now change it to a more correct term.


I'm glad you liked the different enemy levels of enemies, i intend to add even more of them so don't miss it