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Gem_Sheep

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A member registered Dec 22, 2025 · View creator page →

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That was my favorite game of this entire jam, the limitation was implemented in a awesome way that got me off gard.

The art and design for each character is funny and beaultiful stylized, the animations were the cherry on top of the amazing art.

The sound effects went extremelly well with the soundtrack that also fit like a glove to the game rythm.

The difficulty was there but it was a good type, the one that you know that you messed up and should find a strategy or some way to quickly get the order to avoid.

Absolute gem of a game.

Also did you guys posted the music of this game somewhere? would really like to add it to my playlists.

This was a nice play, the voice acting was a pleasant surprise that elevated this game to a next level.

The 3d models and sound effects were a bit lacking.

I saw so much potential in this and i'm really looking forward for a continuation.

Loved the game.

The design of the fisherman and the witch are amazing and the detailed and numerous dialogs each one have is an incredible detail that i enjoyed a lot.

The design for each fish is nice and each one having a description when you unlock them is a nice reward for the unlock. 

Music and sound effects where relaxing and sound effects added a nice layer without being anoying even when an action was being made a bunch of times.

Art style is cute and everything bends well togheter.

The value of the fishes are a bit unclear, looks like each fish evolution has a different value that increases over time but there's no indication of that evolution, the fish looks the same but when you clicked it the value has increased.

Wished the witch page was a little more  dynamic because clicking in the object just broke it so i had to figure out with time that broking them actually was a colleting them.

The days felt too long, after messing arround with some mixes and fishes i was able to get 90% of the money in the first day ( especially because of the skeleton fish line ) and had to speed up the game and wait until the last day arrived.

I also found two bugs involving dead fishes where if you put one dead fish on top another they just vanish out of existance. Also you can use a dead fish to push other fishes out of the aquariuim so they just float around wich looks funny ( when they are out of the aquarium clicking doesn't show the sell pop up so i couldn't sell them )

The art sure is amazing, you've managed to make everything look both readable and pretty, the screen was never overcrawded but also was never lacking in visuals.

Dialogs bubbles and dislog text felt fluid and nice to read, also the different sound effects for each character was a nice touch.

The story was nice, but it felt a little rushed, i felt like everything was building up extremelly fast and the context was not enought.

Unfortunatelly the sound was an issue, the sound effects and the soundtrack were great but the lopping was really easy to percieve and also the music loop was being restarted in random moments.

I could only access the settings in the starting menu, so i couldn't change the audio in the middle of the game.

Overall it was a nice game with great visuals.

Really liked the pixelated humans and the dialogs of both characters and players.

My favorite day was the first, the rithym was good and catching.

The other two days felt a little lacking in comparasion to the first one.

I didn't chatch on the limitation to be honest.

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If you are a player reading this review the game absolutely deserves some atention.

Really liked the game the concept made me remember of the old times with educational games and drag and drop of words, gave it a nice nostalgic feeling.

Dialogs are captivating and obscure enought that made me want to learn more about the person that we are impersonating.

The log of dialogs, search of words and the fact that the mirror has dialogs for a bunch of words ( even when they don't give a new usable word they add the the lore and vide) really shows the attention to detail that this game have.

I really wanted to finished it because i wanted to see the ending and the rest of the days, but i got stuck in day 3 trying to put how everyone saw Lila ( don't know if was the classmates or father that was incorrect because i wasn't sure ).

I've liked that when you put the right word in the blank space it got stuck there or something like it, so that way i knew that that was the right word in the right spot.

The sound design for the computer and mirror were nice in the beggining but became annoying after some time, a pause menu where i could change the volume would have been a huge help in that aspect.

Also when you requirements in the mirror the game responds as you put family of four in the mirror.

I'm really looking forward for any updates along the way, thanks for making this amazing game.

It took me a while to realized what i should give to the robots but i liked the challange that came with it (but it may be a little too unclear )

The different robot faces and personalities gave the game a feeling of different characters even with only 1 "real" robot, that was a clever idea that i enjoyed a lot.

The blender was a bit strange to use and sometimes the game send the ingredient or cup behind the blender even if the mouse was just on top of it.

The music is nice and the art really adds for a cozy vibe for a calm game to play and relax.

The addition of optional sound tracks is nice plus too.

The UI is simple to follow so it doesn't take long to find out what everything does (the item description showing up on hover was a good idea to show the items stats without overcrowing the screen ).

The catching circle becomes smaller when the fish is rare but the speed of the circle is slow so it doesn't add any real difficulty for the catch.

The only option of catching being the up scroll didn't fit well for me because as the main gameplay part i just beacame exaustive to scroll up ( either scrolling down or up would have helped a lot in this matter).

The music and sound effects really made it feel like a lofi, along with the gorgeous art it was indeed a confy game.

I just didn't saw the lying aspect in the game, after seeing the comments i realized that the npcs can talk to you to give fake clues, but i hoped the theme was more involved in the game.

Thanks for the review.


Thanks for pointin out the wall angles, i didn't catch that at all

The shadow text was supposed to go out of bound, but i understand it wans't clear and looks like a mistake

Sorry for the green slime text, i got lost in the translation i tought the dash was a good fit for a ducking kind of action but i'll now change it to a more correct term.


I'm glad you liked the different enemy levels of enemies, i intend to add even more of them so don't miss it

Thanks man, i'm happy you got to enjoy the mistery of the enemies and that you liked the game

Thanks man, i didn't realize the cooldown was a big thing thanks for pointing that out.

Will try to add pick ups to upgrade the spells and cooldown so it becomes better to experience

Thanks for the review man.

The focus on slime quality instead of quantity is a solid one, i went in the more variety route because is simpler for the player to understand each one and pick the one it fits their play style the best.

Thanks for the review.

I intend to add both sfx and a genuine soundtrack as the time goes so the hits, dashes and enemies actually feel alive and can be heard

The more contrast in the ouside box is a great idea, thanks for that ( it will soon be added to the game)

The art of the character and the soldiers is neat, and he background is awesome.

The soundtrack was calm and the sound effects were pleasant.

I wans't expecting the slime to eat the soldiers and growing after eating them and that was a nice surprise to see.

unfortunatly i couldn't pass the giant soldier, it seems like you can eat a soldier after they attack and you dodge, but it's inconsistent so even when i dodge i take the hit or can't eat the soldier.

There's some visual bugs like the soldier animation kinda freeze between two different frames.

The pause menu is only avaliable when you toggle full screen, otherwise if you restart or press esc the game just freezes.

Also the ground sometimes traps the player even when it seems like it shouldn't ( probably some edge stucking out the tile collision)

Loved the intro and cinematics.

The music is amazing, but the character sound effects are a little too much considering the amount of dashes and jumps along the game.

The art is amazying everything blends well with the enviroment and the animations are fluid and nice to see.

The slimes spawned and instatly damaged the character wich is a bit difficult to deal with.

The final boss was nice but it wasn't clear if was supossed to damage while it was attacking or just survive until he appeared to recieve hits.

Pretty neat game, the calm soundtrack and sfx was really the best part for me.

Difficult ramp was a bit harsh but i liked the challange.

Art is also really nice with everything beign readable.

Hey man, the game got a weird bug while i was exporting to html so restricted it while fixing.
but now it's fully on

Really calm game, the mix of music and the balls falling really create a cozy fealling to the gameplay.

Also really liked the paper draw design of the game.

Unfortunately after some time playing the music stops and don't loop over.

Hey, thanks for the feedback.


The settings menu was a pause bug and was fixed (unfortunately i can't update the game while the jam is going but thanks for the bug report)


Also things like customer patient and day length will also be changed as soon as the jam ends and the game can be updated.

Thanks for the feedback.


The core gameplay indeed needs more fine tunning,  our team was rushing to get the game into a playable state so we couldn't playtest it as much as we wanted.


We intend to add upgrades to decrease the time needed to make recipes, features to make customers more patient and fix general bugs and confuse features like the plate thing.


Also thanks for the compliments and critics.

Don't feel that way fella, they probably they didn't accept it for the lack of plate with the coffee wich is reasonable because the game lacks a proper tutorial and isn't clear that the clients needs plates(wanted to add it but can't update the game while voting is on).

Also thanks for the compliments and feedback.

The design of characters and cards are amazing( loved the mix of snakes and jester hat of the villain ) also the UI that was easy to read and understand what was happening.

The fact that the game is completely voice acted was a blast and a surprise that i didn't saw coming and really added a new layer of enjoyment to the game.

Really nice game.


The art is charming and the white outline really helped with the visibility of the main character and enemies, with the best designs for me being the snake girl and the pig enemy also the background is awesome.


The dash upgrade was really smooth and cool to use in the plataforming sections and the upgrade that let you combine the red balls wasn't clear at first but when i used the balls to open the path and they combined was such a good feel, also the fact that the big ball deals more damage is a great touch. Also i'm curious about what was the upgrade the fourth companion in the end screen was going to be.


The enemies are a little strange to deal with either by their attacks being canceled by you jumping near them or when the level put you in a room with a bunch of them(also the slow camera effect when you kill an enemy isn't good when you are fighing or killing more then 2 enemies at once)


Also the spikes are really deadly and hard to get off when they are in a pit.

Hey man, thanks for the warning.

The game was in a unplayable state thus why it was private until now.

Great music and minimalist art

A little to much shake camera effect when many explosion go off 

Nice game!

Pixel art and effects are great, especialy the robots.

Making the player attack and move at the same time would be awesome to kill the robots more easily.

I'm a enjoyer of minesweep so this game was a blast, both in theme and visuals.

Sound design is awesome and really seels the inside of a computer vibe.

Card variety and roguelike aspects are the best in keeping the game interesting and avoid repetition.

The start of the gameplay is a little tiring because even with the tutorial in the page a great deal of the game still a mistery making the player discover the game concepts not because it was intuitive but by trial, error and observation.

But even with the turbulent start this game is the my favorite in this Jam, nice work.

Thanks for the feedback, hints were added and now you can skip levels if you get stuck in any level and the difficult ramp was smoothed

Thanks for the feedback, hints were added and now you can skip levels if you get stuck in any level

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Really fun game with amazing art and animation

Loved the way this game puts secrets that reward you for exploring the level

The ducks and tnt are my favorite thing in the gameplay both for the animation and for the gameplay change

Soundtrack and sound effects hit just the spot by giving a audio feedback without getting annoying even after hearing them many times

Would enjoy a zoom out mechanic to be able to throw bombs and see far elements at the same time