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Oh, interesting. I'm pretty sure if you try to take anything from the treasure room they will notice. But I should see why opening the door doesn't make them hostile. Thanks!

They did not. I admit I closed the door behind me, but emptied both treasure rooms. I can run a new save, and see what happens with the door open, however I am guessing that without line of sight, they did not realize. 

But I did recently attempt to play via GOG and Dosbox, and the doors themselves are owned, so picking the locks would normally aggro the goblins.

I just loaded up the OG game to make sure I wasn't misremembering. I am correct: Picking the lock or breaking the door open in OG is enough to anger the guard.

In Unity Underground, I can take the food from the barrels without the green getting mad, even break open the chest. Taking from the chest angers him.

Will fix that soon. Thanks for the details!

I fixed this, but making a build will have to wait for a while. (Unlocking things uses an unusual mechanism to set off "open triggers" - it uses the chain index, which is normally just used to identify the next item in a tile, and not a functional relationship.)