This is so good it's annoying me. The text is so well written. The art is perfect. The mechanics are great.
Here's some stream of consciousness notes I took:
- The concept of a skeleton adding random junk as teeth brings me so much joy.
- Fractures impacting stats feels so elegant. I think I'll have to steal that for injuries in my game
- I almost used a very similar clock system to limit the number of rounds in my game. Maybe I should revisit that idea
- The vendetta's and rewards system is also great. It's similar to a personal quest idea that I had but way more detailed
- The specialties feel perfectly in tune with the characters. The heart that yearns to break genuinely feels poetic but at the same time involves doodling little drawings that are stabbing a drawing of an anatomically correct heart which is also funny because skeletons don't have organs. The incomplete poems are so good
- The sword of thirteen uses is so funny and I can't even tell you why it's funny. The knife to the heart having nine uses and the description being "pull the knife out a little" for each use is cracking me up.
- How are the NPC descriptions so funny? This is really getting annoying
The one thing that I see that I think may be tough to handle at the table is that there isn't really a reason for skeletons to play as a group. Seems more like a game where every character is an island and doing their own things. I think I'd like to see some kind of challenge that encourages characters to work together to accomplish something.
But all told, this was a delightful game and I can't wait to give it a shot.