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The game seemed rather promising, but its pretty buggy; even the desktop build is very rough. I found myself stuck on the ledge of walls that didn't seem like you could pass through, only to then fall off the world (twice). 

I got up to the hospital scene in my 2nd attempt, and it seems rather interesting! The art gave off a vibe that I really like. I'd definitely play again if you fix up the falling-off-the-map issues in a post-jam patch.

Edit: apparently I was literally a click of a button away from the ending😅you should still fix those issues though/

Thanks! Yea, it's the nature of jams really. It's hard to test as the developer as I know how to play without breaking it lol. It's been really condensed for the jam, I planned a few more levels of puzzles and more mechanics like controlling bullets etc. However, there was no time. I'm not sure If i'll reallly bother to re-visit this as I've got other projects i'm focusing on. But it's a fun idea, unsure if the mechanic is just annoying or not!