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yoh i see what you mean about the movement feeling off and the wall grab not being explained and me looking at it from your perspective, yeah that can feel confusing and frustrating, especially right at the start my bad and you’re right about the introduction too  I kind of threw the player straight into the challenge because of the jam idea, but I get now that it ends up feeling unfair instead of challenging and I’ll definitely work on improving the intro, adding a small learning moment for controls, and making movement feel more great

thanks again for the feedback, it really helps me see the game from a different view

Your welcome goodluck developing :D