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(1 edit) (+1)

This game has a really strong art and is really hard but the player movement apart from feeling wrong and unpredictable is just uncomfortable wall grabbing was not explained in any moment but there it is being annoying as hell.

Giving a short introduction to controls can be a good idea but you really shouldn't punish the player for not knowing them yet without even giving some sort of time to get used to them.

In short words it has a terrible introduction.

The idea is really good but it's missing something to introduce the player to the game only after you make the player attached to your game is when you can put a really hard challenge.

yoh i see what you mean about the movement feeling off and the wall grab not being explained and me looking at it from your perspective, yeah that can feel confusing and frustrating, especially right at the start my bad and you’re right about the introduction too  I kind of threw the player straight into the challenge because of the jam idea, but I get now that it ends up feeling unfair instead of challenging and I’ll definitely work on improving the intro, adding a small learning moment for controls, and making movement feel more great

thanks again for the feedback, it really helps me see the game from a different view

Your welcome goodluck developing :D