Oh thanks, enemy events are defnitely a bit wonky haha
Actually, I think the problem is that I'm using priority as "Above characters". For some reason RPG MV doesn't always trigger.
It's like that because if I use "Same as characters" then the folowers can block the enemy path and combat won't trigger, and I didn't like it.

I guess I could use some parallel processing to check event and player position...
Anyway this sure needs some polishing