Thanks for playing! Glad you enjoyed it
Polarflare
Creator of
Recent community posts
Very good! I like the attention to detail, how characters have different faces and dialogue has pauses between sentences, it really helps the cadence.
I like how there's a lot of interactibles, makes the world feel alive and immersive. Also loved the bestiary you can find. Combat was surprisingly deep, there's a lot of options for such a small game. And the idea of using temperature as a mechanic is very cool, and has so much potential.
Personally, I would take the number of enemies down a notch, because I feel exploration gets a little overwhelming at times.
Overall very well made!
Oh thanks, enemy events are defnitely a bit wonky haha
Actually, I think the problem is that I'm using priority as "Above characters". For some reason RPG MV doesn't always trigger.
It's like that because if I use "Same as characters" then the folowers can block the enemy path and combat won't trigger, and I didn't like it.

I guess I could use some parallel processing to check event and player position...
Anyway this sure needs some polishing


