This is literally the reason I'm in the jam in the first place, lol. Saw this book randomly on itch.io, thought it was really cool, decided to look further into what was behind it. Love the vibes and the new campaign resources (Fugu, boat rules).
LynxCat
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Those are some good points. With the layout thing, I tried to stave off the worst of it, but didn't have the time or page count to keep everything as neat and not broken-up in the end. But I can see how that may be rather inconvenient, yes. Thank you for the thoughtful review, those are some important things to look out for.
I'll be honest, I don't really see any Dr. Mario or Mickey Mousecapade on this... The content feels a bit thin as well, though I understand that might be down to time constraints. But by far the positive point is the vibes, this really has that nostalgic 8-bit feel to it, including the illustrations, lol
Just dropping by to say this was my one biggest inspiration for my own entry, lol... The vibes are really consistent throughout and tell a story with a definite mood (which is the main thing I'm looking for in vibes), although they're not specifically "NES/8-bit" vibes (or something combining that with the general vibes of Shadowdark) so it's just shy of perfect. The inspiration came through really well though, I feel like you did a great job of incorporating the main "thing" about each game (from a gameplay perspective) into the module in a practical, consequential way. Not so much in terms of "lore"/story/characters, but actual gameplay instead, which is a completely valid approach IMO. And the actual gameplay material feels as complete as it could possibly be to me. All in all, amazing work!
The Real Ultimate Power-style vibes are flawless. However, I feel like you were kinda cheating on your Inspiration assignment there with Anticipation. (And the Jackie Chan game, if I'm honest. And Ninja Gaiden III isn't really represented by any more than the general concept of "ninja", though sure, that counts.)
Acabei de testar aqui, bem simples mas divertido! A primeira fase vai meio no automático, mas a segunda fase, da dungeon, é mais interessante pq tem um elemento estratégico no caminho que vc pega. Não cheguei a usar as habilidades especiais pq não achei que valia o custo, achei que seria mais no desespero mesmo.
Achei que o esquema do tesouro (com o esclarecimento do outro comentário aqui dizendo que usa 1 dado só) fica meio "deterministico" demais - ou vc já sabe que vai falhar de antemão (caso role o nº da quest no dado) ou sabe que vai ter sucesso (foi o meu caso), o que me pareceu que tira um pouco a graça.
Enfim, achei que vale a pena pra passar um tempinho se estiver de bobeira. Um jogo solo bem legal.
"Victory happens after a variable number of days that is equal to your Endurance stat." Does that mean your starting Endurance, or your current Endurance? Since, at the end of each day, you gain 1 Endurance if you have over 5 Apples.
Speaking of which, I'm not sure I get the concept of this game. Seems victory is only possible if you have very few Apples and a low Endurance, ensuring the game ends before your Health runs out. Since it's a steady loss of Health vs. a steady gain in Endurance (which increases the turn count necessary for victory, assuming it's based on current Endurance). And that seems kinda backward, since you'd think a higher Endurance and lots of stored food would help your critter last longer.
I've got a game published here in itch.io that I'd like to publish in Kongregate as well. The problem is, they have a 50 mb upload limit that I'm way over. So, since it's in HTML5 and Kongregate allows publishing as an iframe leading to a game hosted elsewhere, I thought I'd put the itch.io hosted version there. My question is, is this allowed? Since I'd be using itch.io bandwidth to have people play my game outside this site. I couldn't find anything about it in the TOS or FAQ, so I'm asking here. Thanks!
Thanks a lot! Great review, and cool channel too, I'll check the other videos. And watching your playthrough, it made me realize how bare the dungeons are in terms of things to interact with... I'll definitely work on this - certainly in future games, and possibly also in this one if I decide to do an overhaul.
Oh, sure. I haven't bothered to save a Windows implementation as I figured browser playing was more convenient, but I can save and upload it to Dropbox this evening, no problem. You'd have to wait one more day... then again, that might be a good thing, as I'll have a look at the bug the other player reported :P






