Love the game! The pickaxe seems kinda pointless though...
LynxCat
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Acabei de testar aqui, bem simples mas divertido! A primeira fase vai meio no automático, mas a segunda fase, da dungeon, é mais interessante pq tem um elemento estratégico no caminho que vc pega. Não cheguei a usar as habilidades especiais pq não achei que valia o custo, achei que seria mais no desespero mesmo.
Achei que o esquema do tesouro (com o esclarecimento do outro comentário aqui dizendo que usa 1 dado só) fica meio "deterministico" demais - ou vc já sabe que vai falhar de antemão (caso role o nº da quest no dado) ou sabe que vai ter sucesso (foi o meu caso), o que me pareceu que tira um pouco a graça.
Enfim, achei que vale a pena pra passar um tempinho se estiver de bobeira. Um jogo solo bem legal.
"Victory happens after a variable number of days that is equal to your Endurance stat." Does that mean your starting Endurance, or your current Endurance? Since, at the end of each day, you gain 1 Endurance if you have over 5 Apples.
Speaking of which, I'm not sure I get the concept of this game. Seems victory is only possible if you have very few Apples and a low Endurance, ensuring the game ends before your Health runs out. Since it's a steady loss of Health vs. a steady gain in Endurance (which increases the turn count necessary for victory, assuming it's based on current Endurance). And that seems kinda backward, since you'd think a higher Endurance and lots of stored food would help your critter last longer.
I've got a game published here in itch.io that I'd like to publish in Kongregate as well. The problem is, they have a 50 mb upload limit that I'm way over. So, since it's in HTML5 and Kongregate allows publishing as an iframe leading to a game hosted elsewhere, I thought I'd put the itch.io hosted version there. My question is, is this allowed? Since I'd be using itch.io bandwidth to have people play my game outside this site. I couldn't find anything about it in the TOS or FAQ, so I'm asking here. Thanks!
Thanks a lot! Great review, and cool channel too, I'll check the other videos. And watching your playthrough, it made me realize how bare the dungeons are in terms of things to interact with... I'll definitely work on this - certainly in future games, and possibly also in this one if I decide to do an overhaul.
Oh, sure. I haven't bothered to save a Windows implementation as I figured browser playing was more convenient, but I can save and upload it to Dropbox this evening, no problem. You'd have to wait one more day... then again, that might be a good thing, as I'll have a look at the bug the other player reported :P





