Thanks. Yeah, I thought a static logo before the game proper begins might be in the spirit of the jam, which is why I asked. But nothing from outside the RTP in the actual game (pictures, animation etc.), no.
LynxCat
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Hello there. I normally put a splash screen with my logo at the beginning of the game (using the plugin that comes packaged with the MV RTP as a standard). I know it's something made outside of the game, but since it's not quite a game asset, I thought I'd ask. Is it okay to put such a custom splash screen in this jam? It's okay if I can't do it, it's just that I'd rather keep my visual identity consistent, lol.
Those are some good points. With the layout thing, I tried to stave off the worst of it, but didn't have the time or page count to keep everything as neat and not broken-up in the end. But I can see how that may be rather inconvenient, yes. Thank you for the thoughtful review, those are some important things to look out for.
I'll be honest, I don't really see any Dr. Mario or Mickey Mousecapade on this... The content feels a bit thin as well, though I understand that might be down to time constraints. But by far the positive point is the vibes, this really has that nostalgic 8-bit feel to it, including the illustrations, lol
Just dropping by to say this was my one biggest inspiration for my own entry, lol... The vibes are really consistent throughout and tell a story with a definite mood (which is the main thing I'm looking for in vibes), although they're not specifically "NES/8-bit" vibes (or something combining that with the general vibes of Shadowdark) so it's just shy of perfect. The inspiration came through really well though, I feel like you did a great job of incorporating the main "thing" about each game (from a gameplay perspective) into the module in a practical, consequential way. Not so much in terms of "lore"/story/characters, but actual gameplay instead, which is a completely valid approach IMO. And the actual gameplay material feels as complete as it could possibly be to me. All in all, amazing work!
The Real Ultimate Power-style vibes are flawless. However, I feel like you were kinda cheating on your Inspiration assignment there with Anticipation. (And the Jackie Chan game, if I'm honest. And Ninja Gaiden III isn't really represented by any more than the general concept of "ninja", though sure, that counts.)
Acabei de testar aqui, bem simples mas divertido! A primeira fase vai meio no automático, mas a segunda fase, da dungeon, é mais interessante pq tem um elemento estratégico no caminho que vc pega. Não cheguei a usar as habilidades especiais pq não achei que valia o custo, achei que seria mais no desespero mesmo.
Achei que o esquema do tesouro (com o esclarecimento do outro comentário aqui dizendo que usa 1 dado só) fica meio "deterministico" demais - ou vc já sabe que vai falhar de antemão (caso role o nº da quest no dado) ou sabe que vai ter sucesso (foi o meu caso), o que me pareceu que tira um pouco a graça.
Enfim, achei que vale a pena pra passar um tempinho se estiver de bobeira. Um jogo solo bem legal.
I've got a game published here in itch.io that I'd like to publish in Kongregate as well. The problem is, they have a 50 mb upload limit that I'm way over. So, since it's in HTML5 and Kongregate allows publishing as an iframe leading to a game hosted elsewhere, I thought I'd put the itch.io hosted version there. My question is, is this allowed? Since I'd be using itch.io bandwidth to have people play my game outside this site. I couldn't find anything about it in the TOS or FAQ, so I'm asking here. Thanks!
Thanks a lot! Great review, and cool channel too, I'll check the other videos. And watching your playthrough, it made me realize how bare the dungeons are in terms of things to interact with... I'll definitely work on this - certainly in future games, and possibly also in this one if I decide to do an overhaul.
Oh, sure. I haven't bothered to save a Windows implementation as I figured browser playing was more convenient, but I can save and upload it to Dropbox this evening, no problem. You'd have to wait one more day... then again, that might be a good thing, as I'll have a look at the bug the other player reported :P






