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LynxCat

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A member registered Apr 11, 2017 · View creator page →

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This is literally the reason I'm in the jam in the first place, lol. Saw this book randomly on itch.io, thought it was really cool, decided to look further into what was behind it. Love the vibes and the new campaign resources (Fugu, boat rules).

Really good! I especially like how you managed to weave together the 3 disparate inspirations into a single, cohesive whole that feels natural. To me, that's the gold standard in the Inspiration criterion. Very well-written adventure overall.

Those are some good points. With the layout thing, I tried to stave off the worst of it, but didn't have the time or page count to keep everything as neat and not broken-up in the end. But I can see how that may be rather inconvenient, yes. Thank you for the thoughtful review, those are some important things to look out for.

A short adventure, but pretty interesting. Makes great use of the inspiration, Grover as an eldritch horror is just too good. The rival schools are a bit reminiscent of the gangs in River City Ransom as well. Like the cult politics and intrigue involved.

I agree there needs to be an island map! It was the next thing I was going to work on, but there wasn't enough time. Oh well.

Solid entry overall. The Rock-Snorters certainly do have the right vibes of Renegade enemies. Seems pretty gameplay-ready, and fun to boot.

I'll be honest, I don't really see any Dr. Mario or Mickey Mousecapade on this... The content feels a bit thin as well, though I understand that might be down to time constraints. But by far the positive point is the vibes, this really has that nostalgic 8-bit feel to it, including the illustrations, lol

Just dropping by to say this was my one biggest inspiration for my own entry, lol... The vibes are really consistent throughout and tell a story with a definite mood (which is the main thing I'm looking for in vibes), although they're not specifically "NES/8-bit" vibes (or something combining that with the general vibes of Shadowdark) so it's just shy of perfect. The inspiration came through really well though, I feel like you did a great job of incorporating the main "thing" about each game (from a gameplay perspective) into the module in a practical, consequential way. Not so much in terms of "lore"/story/characters, but actual gameplay instead, which is a completely valid approach IMO. And the actual gameplay material feels as complete as it could possibly be to me. All in all, amazing work!

The Real Ultimate Power-style vibes are flawless. However, I feel like you were kinda cheating on your Inspiration assignment there with Anticipation. (And the Jackie Chan game, if I'm honest. And Ninja Gaiden III isn't really represented by any more than the general concept of "ninja", though sure, that counts.)

As for the art, you guys aren't the only ones who wish it had more, lol... Time really wasn't on my favor in this jam, so I had to sacrifice that in order to make the deadline. Of course, I submitted what I submitted, but still, I wish I could've gotten some art in there, I had a bunch of ideas...

Love the game! The pickaxe seems kinda pointless though...

Acabei de testar aqui, bem simples mas divertido! A primeira fase vai meio no automático, mas a segunda fase, da dungeon, é mais interessante pq tem um elemento estratégico no caminho que vc pega. Não cheguei a usar as habilidades especiais pq não achei que valia o custo, achei que seria mais no desespero mesmo.

Achei que o esquema do tesouro (com o esclarecimento do outro comentário aqui dizendo que usa 1 dado só) fica meio "deterministico" demais - ou vc já sabe que vai falhar de antemão (caso role o nº da quest no dado) ou sabe que vai ter sucesso (foi o meu caso), o que me pareceu que tira um pouco a graça.

Enfim, achei que vale a pena pra passar um tempinho se estiver de bobeira. Um jogo solo bem legal.

Of course, I'd be glad to collaborate! Sending you that email now.

Thanks for the reply. This makes it a very challenging game indeed!

"Victory happens after a variable number of days that is equal to your Endurance stat." Does that mean your starting Endurance, or your current Endurance? Since, at the end of each day, you gain 1 Endurance if you have over 5 Apples.

Speaking of which, I'm not sure I get the concept of this game. Seems victory is only possible if you have very few Apples and a low Endurance, ensuring the game ends before your Health runs out. Since it's a steady loss of Health vs. a steady gain in Endurance (which increases the turn count necessary for victory, assuming it's based on current Endurance). And that seems kinda backward, since you'd think a higher Endurance and lots of stored food would help your critter last longer.

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I'm not sure I understand. If you're talking about area-based generation, the areas are supposed to be chained together as part of the same dungeon (assuming they're consecutive dungeon areas), the division is just to allow them to have different Threats and maybe themes (if appropriate).

I like the game, it's pretty nice within its premise. The shifting stat mechanic is especially interesting, and can lead to some nice gameplay. And I like how you can pretty much recreate the original video within the rules and scenario generator.

Love games with free open-world exploration (you can even get out of bounds!) and multiple endings based on plot-significant moral choices. 5/5

Corto pero gracioso... Me gustaría que hubiera más personajes para que se provechase por más tiempo el juego

I'd like to hope so :D

Hopefully this year, yes...

Thanks! I've got most of part 2 ready, and should get back to development soon.

Thanks! I've been meaning to get back to this game (I've got most of Chapter 2 done already), maybe there'll be more content here one of these days :D

Thanks! It worked well with the embed code.

I've got a game published here in itch.io that I'd like to publish in Kongregate as well. The problem is, they have a 50 mb upload limit that I'm way over. So, since it's in HTML5 and Kongregate allows publishing as an iframe leading to a game hosted elsewhere, I thought I'd put the itch.io hosted version there. My question is, is this allowed? Since I'd be using itch.io bandwidth to have people play my game outside this site. I couldn't find anything about it in the TOS or FAQ, so I'm asking here. Thanks!

Thanks a lot! Great review, and cool channel too, I'll check the other videos. And watching your playthrough, it made me realize how bare the dungeons are in terms of things to interact with... I'll definitely work on this - certainly in future games, and possibly also in this one if I decide to do an overhaul.

Just added a Windows implementation, you can download it from this page.

If you do make a youtube video, could you post or send me a link? I'd love to see it :D

Caught the bug! It was a pretty stupid mistake. Should be all right now. I tested my save and it works fine, so you should have no problems.

Oh, sure. I haven't bothered to save a Windows implementation as I figured browser playing was more convenient, but I can save and upload it to Dropbox this evening, no problem. You'd have to wait one more day... then again, that might be a good thing, as I'll have a look at the bug the other player reported :P

Thanks for the heads up! I'll have a look. When does the bug happen, when you enter the dungeon?

Not sure what do you mean... how do I do that?