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Oh yeah, just remembered another suggestion I had. It seems like your "enemy" events are set to Player Touch, which means the combat starts only if the player actively runs into them. I would suggest setting them to Event Touch instead, so that combat also starts if the monster runs into the player. Unless this is a deliberate design choice, of course...

(+1)

Oh thanks, enemy events are defnitely a bit wonky haha

Actually, I think the problem is that I'm using priority as "Above characters". For some reason RPG MV doesn't always trigger.

It's like that because if I use "Same as characters" then the folowers can block the enemy path and combat won't trigger, and I didn't like it.

I guess I could use some parallel processing to check event and player position... 

Anyway this sure needs some polishing

Oh, okay. Yeah, I did notice that followers block "Event Touch" enemies from hitting... but, since in my game there's only one follower, I didn't think that was such a big issue, lol