Thanks for the feedback! Could you elaborate more on how things could be improved within the usage of animation player? What's the first thing that came to mind as to why it isn't a solid use of it yet? Thank you!
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A couple of the "look what's up next "animations have a blackout to connect their parts that could just be one fluid motion. There's also a few times that walls or obstacles appear out of nowhere that could be replaced with them rising out of the ground or dropping in from the sky or something. Little things that go a long way for making a game feel immersive
I see, the part where the camera moves after interacting with the bench. Yeah that definitely could be made better, one blackscreen at the beginning was due to being unsure if I wanted the rest of the animation to trigger by something else. While for the obstacle in need of animation that is actually my shader masking skill diff at play lol. As the tiles are on top of the notebook paper background, having them to move into position or to retract would've make the image collide with the other tile image, both being on transparent background it doesnt look good. With some masking with shader that could probably be done somehow. Things like obstacle/tiles to be shown only on top of the papers with their collision also inactive if outside the paper but turning on if they move past the edge and into the paper, I couldn't quite figure out how to do that yet in time. I might explore that some more now that the due date is over, thanks for answering :D