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SimplyCuriosity

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A member registered Aug 21, 2023 · View creator page →

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I'm not sure if it was just on my end but the mouse motion is a bit finnicky while playing on the web, but I still managed to reach the top and that last photograph. I'd recommend making a pc build as well(windows, mac, linux) as I believe the mouse movement issue are much less in those exports from my experience. 

That aside, I really like the concept of the photograph capturing the past, having a limited amount of shots being the countdown. The atmosphere is well and I'd say Narrative is where this game is strongest / has its strongest potential if developed further. Its a pretty unique game, would love to see more from this.

A simple but fun game! Took me 2 tries to win, and on the second one not a single fish died! I like the shared vision in the choice of the art style and music, its very old timey cartoon vibes. Good job!

I like what yall did here! I like the dynamic music based on height and also the choices of upgrades available for the incremental gameplay. Cool Stuff!

Love the water shader but yeah got stuck trying to get the second propeller since I can't shoot more harpoons. Like the creativity in making the countdown be about saving someone who have limited life support time tho!

Thanks for playing and the feedback! I agree with your assessment here.

Wait really? thats funny lol good game!

Really fun concept! I would really love it even more if a highscore leaderboard is added to the game so we are actually competing with other player's highscore even if its not real time multiplayer. I def would have keep going if I see other player having a higher highscore than me XD

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A simple and fun arcade like game to play! Good job on making all of the assets yourself. My only suggestion is to remove the skyscrapers that would end the run 100% of the time cuz what am I supposed to do here XD

Glad you enjoy it!

Congrats on reaching the moon! You might be the first one to get there XD
That made me happy that someone gets to the moon lol, Thanks for playing!

I like the concept of this game, I'd say a detective game for the countdown theme to be quite a creative take. The art style, music, and sound design brings the atmosphere of being inside the carriages of the train to life. I managed to win mainly thanks to the clues given at each station but didn't find any clue within the suitcases.

In regards to stamping tickets I never gotten it correctly once when reviewed by the supervisor, often you can't inspect passengers on the end of the carriage if they stood to close with one another due to overlapping player detection but going in and out of the next carriage helps. However that can't be done for the character that spawns on top of the dracula as there is no carriage behind him.

Overall I still find this to be a good game and concept, with some bug fixes and perhaps more updates to involve the suitcase rummaging(unless I just never found the bomb within and its already there) this is a solid game for a jam.


I really enjoyed playing this game. The background music is chill and I found the difficulty is set just right to have a fun couple of runs learning the game and find things to improve for the run after. Because of the challenge, I find it satisfying when I finished wave 5!

I'm impressed with all the npc pathing behaviours, a twist to restaurant games where here you aren't the one cooking and serving food.

Ah, yeah for some reason that discord link don't lead me to the add friend thing. So idk how to reach you on discord as the username wasn't mentioned. Perhaps another time then xD

Reached the end, I like how the theme is implemented. Simple mechanic but has plenty of levels to play around with it. with the full screen mode, I have found the size of the player character isn't small enough(mouse already at the very bottom) to fit through the tighter spaces so I played with out of full screen.

Apologies, I saw too late.

Hi , i know its diabolical to ask now with only a day left to the jam but are you still free to team up xD? With this little time left I'm thinking it would be a very simple and short silly submission. I'm just messing around in the godot game engine hoping theres enough time for it to become anything lol.

I love playing this game. I just reread the disclaimer now about the high jump when you jump out of the sliding power up so I didn't use think that crouch slide was good since when it slows down I almost always got bitten lol. Instead I like the multiple jump thing, that is super good. It made me play like a ninja, just perching on top of van's or tall fences, throwing the package from up above, I like that!  The grappling hook however I think that doesn't work yet?

Now onto everything else I like how polished this is for a game jam, its bordering on feeling like its not a gamejam result and instead is a game you can find on steam instead, its good work! The UI and game settings option not being neglected is also something that I'm impressed about, I don't know if its all working but I can see from some of them like reflection etc that it does seem to work.

Music, SFX, 2D art, 3D art, VFX, and programming too, its good all around, seems like everyone locked in on this jam, great job to everyone involved!

Yep! Sorry it took a while. I kept the same choice of swapping Marcus and Jade as my first blind play days back and then continued from there. I didn't change any other labels except for invisible to not be invisible since I didn't want to do it unless I feel its necessary and I like the direction of the ending I got. I might misinterpret but I like that Marcus is no longer a bully, Jade I'm not sure if I could interpret more from her not posting anymore(There's probably some other ending for her that I would like better), Priya found a friend in the MC without the need to change any label, and unless I skipped it I don't see an option to change Val's label, but I think she is content with herself so I don't feel the need to barge in and change things without being asked.

From what I've read on the replies, I find it interesting that this is inspired by Life is Strange, cuz that is the fist impression that I got right of the bat from the very first scene being a combo of slice of life, superpower, an ensemble of cast to influence their story of, and the music. you nailed that life is strange-esque feel! That game and its story is also the very first thing that makes me want to make video games, Happy to see it inspires you too!

Yess, some of us got busy and some burning out so we didn't get far with the polishing. Hmm the music is designed on a per character specific first and their theme before we go with using it as a background music for their entire level. I suppose I could see that perhaps if the music during level 1 doesn't quite fit it may be better to go with a neutral background music and play those character music only when you talk to them or in a cutscene involving them. Out of curiosity though what type/genre/vibe of music do you think pair well with the sketchy aesthethic? Thanks for playing!

That is really valid, we ran out of time to insert different custom meows for each characters so its currently one voice for all. Thanks for the feedback!

Thank you for trying it out! There is regular jumping and charge jumping, if you hold spacebar and release it within 0.2 second it is regular jump with a set height, but if its more than 0.2 second, the charge meter starts. This means the jump don't occur on the press but the release.  That I suppose is the downside of having the two types be tied to a single button. Since that prevents me from making the type of  jump where releasing the button makes you fall instantly present in other games for precision movement. Noted, when I make changes I'll rework regular jump and find a different button/way to trigger charge jumping.

This was the first visual novel I tried in a long time, so I can't quite judge how well it is in that regard. I encountered the infinite loop error around the time after I swap "The Bully" and "The Victim" label and the protagonist questions if its the right thing to do, not sure if its the same one as someone else but here is the detail in the picture. Now from what I get to experience I do like the music and while the art could be improved, the essence is in the writing. I could picture the scenario playing in my head while reading the dialogue/script as if I'm reading a novel so I enjoy the experience! 

This is the best and most polished game I've played in this game jam yet! Dialogue system is really great and thematic, not just in both its art style and the bug like sound, but each character has their own font/color scheme and expressions as well. The upgrading mechanic alone is satisfying, but when combined with the game play loop as a whole it is a pretty fun experience. I think this game knows the level of difficulty in its combat mechanic that it needs to have for first time players, It's there in sweet spot of not being easy but still challenging enough specially in the fight against Francis. Music and SFX is great, art in general is amazing  as well, its indeed a good polished game. My favourite character here is Josef!

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That was fun! The record didn't even make it to the top 10 lol. There was a couple of falls that were tragically triggering earlier checkpoints in succession XD

So yeah for some reason I thought the tutorial text was refering to switching the gun as a cosmetic thing only as oppose to shoot the wall with the same color. I enjoyed it! 


Oh my I see XD

Hmm, what is this bouncer and I couldn't see another dart board either. No not Danish lol our writer decides on that title as there is some inspiration taken from the idea of schrodinger cat.

Same as some other I got stuck at the second level, I like the mechanic but the physics of the box  on the second level is a bit janky(it doesn't fall up again if it has fallen to the ground under the laser). I do like the music and the art style!

I played on the browser using mouse and keyboard on single player. I seem to get instantly stuck at the first level facing the blue button thing, not sure what I'm missing XD. I tried the recoil jump using the gun but it wasn't high enough and the bat has nothing to grab to either in that section. Also the music seems to not loop after it ends, but I like it!

There isn't much to see here yet, but the premise is the type of game I would love to play! The music is good and it does seem like a lot of planning has been made, just that the scope is to big to completed in one month. I'm intrigued, will this game receive future updates?

Alright! Once you know what's going on it's actually pretty fun! Right clicking to turn around, the minimap at the top left. On my first few tries of the tutorial I thought turning around was just going to the next turn and encountering new enemy as the level sprite looks the exact same. Once I realise what's going on I could navigate and find those pots, unlocked the main game and get to the end of that returning to the main screen again. Additional review then since now I saw more, I like the camp site cutscene at the beginning, nice art indeed! And dialogue system as well!

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I see, the part where the camera moves after interacting with the bench. Yeah that definitely could be made better, one blackscreen at the beginning was due to being unsure if I wanted the rest of the animation to trigger by something else. While for the obstacle in need of animation that is actually my shader masking skill diff at play lol. As the tiles are on top of the notebook paper background, having them to move into position or to retract would've make the image collide with the other tile image, both being  on transparent background it doesnt look good. With some masking with shader that could probably be done somehow. Things like obstacle/tiles to be shown only on top of the papers with their collision also inactive if outside the paper  but turning on if they move past the edge and  into the paper, I couldn't quite figure out how to do that yet in time. I might explore that some more now that the due date is over, thanks for answering :D

First thought, I did not know you could create custom loading screen with godot that is cool! As is mentioned in the short video I do get softlocked, I couldn't pull up the settings menu during the tutorial once I get to the room behind the wall with the key card in it or interact with the key card it self. Due to that and the "Begin" option being grayed out, there isn't much to experience yet. That said there seems to be a bunch of gameplay mechanic that is thrown at the player to understand very quickly in the tutorial, that did get a little overwhelming(could just be me) so maybe it would be better to introduce that bit by bit if it can fit in the structure of the planned main gameplay run. The art of the game is good but the text for the card doesn't look well when its not in focus/enlarged. I think adding more music will be nice also. Overall cool concept! Just need more time in the oven.

Simple but enjoyable! Tried it twice, ball got stuck above the "THANKS" the first time. Thought there is more after that so I try again and got out this time! Both music is a jam!

Thanks for the feedback! Could you elaborate more on how  things could be improved within the usage of animation player? What's the first thing that came to mind as to why it isn't a solid use of it yet? Thank you!

Some of us on the team got really busy irl, some experiencing burn out, however we still somewhat got to the halfway mark! (2 level out of the planned 4 is playable)

If anyone is willing to take a look it would be appreciated:
https://itch.io/jam/bad-ideas-game-jam-2026/rate/4348968


Short Video Pitch:

I've dm on discord

Still looking for members yep, I dm on discord.

Hi, lets talk more on discord its also "simplycuriosity" there

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Hi there, we now have enough composer on the team. We are still looking for any more 2D artist that could do sprite sheet or 3D artist for animation. I'm learning vfx atm so If by chance anyone wants to be another godot game engine programmer, I'd be open to focus more on the vfx side with someone helping me on the non vfx side.

here is my discord as well "simplycuriosity"