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Ah, That was intentional but a mistake on my part now that I've checked with the one attack per jump. I was inspired to do something similar to hollow knight but as I just played it for the first time and still around the beginning I missed the fact that multiple attack while airborne was possible. Yep right now right click didn't do anything yet, was running out of time so I didn't get to implementing parry yet. Yep, there is this weakest first smallest flying enemy in hollow knight that does that goes on a straight path and only changes direction when colliding & I wanted to see if I can code that. That's a good idea to do a state machine! I'll try to add other type of enemies/behaviour that are more detailed complicated like that. Thanks for playing & the input!