I had a different thought from the other person. Movement felt pretty smooth to me honestly. Jump input time smoothly adjusted how airborne you got. It did feel a bit strange that you could only attack once per jump. My two critics are, first, I don't know if right click actually does anything, it shows a parry animation but your controls list didn't mention it. Second, it seemed like the smaller enemies had a bit of a wander anywhere sort of AI instead of perhaps using a state machine to go between targeting the player and wandering. Overall felt good for how small it is, music is great!
Viewing post in Just One Fight jam comments
Ah, That was intentional but a mistake on my part now that I've checked with the one attack per jump. I was inspired to do something similar to hollow knight but as I just played it for the first time and still around the beginning I missed the fact that multiple attack while airborne was possible. Yep right now right click didn't do anything yet, was running out of time so I didn't get to implementing parry yet. Yep, there is this weakest first smallest flying enemy in hollow knight that does that goes on a straight path and only changes direction when colliding & I wanted to see if I can code that. That's a good idea to do a state machine! I'll try to add other type of enemies/behaviour that are more detailed complicated like that. Thanks for playing & the input!