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(+2)

I had a different thought from the other person. Movement felt pretty smooth to me honestly. Jump input time smoothly adjusted how airborne you got. It did feel a bit strange that you could only attack once per jump. My two critics are, first, I don't know if right click actually does anything, it shows a parry animation but your controls list didn't mention it. Second, it seemed like the smaller enemies had a bit of a wander anywhere sort of AI instead of perhaps using a state machine to go between targeting the player and wandering. Overall felt good for how small it is, music is great!

(+1)

Ah, That was intentional but a mistake on my part now that I've checked with the one attack per jump. I was inspired to do something similar to hollow knight but as I just played it for the first time and still around the beginning I missed the fact that multiple attack while airborne was possible. Yep right now right click didn't do anything yet, was running out of time so I didn't get to implementing parry yet. Yep, there is this weakest first smallest flying enemy in hollow knight that does that goes on a straight path and only changes direction when colliding & I wanted to see if I can code that. That's a good idea to do a state machine! I'll try to add other type of enemies/behaviour that are more detailed complicated like that. Thanks for playing & the input!