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Samurai Phunk

23
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1
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A member registered Jun 20, 2025 · View creator page →

Creator of

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Thanks so much for the feedback, I agree we need a settings menu 10000% when we expand on this. Also yeah I have to make some adjustments to the angle mechanism but I also wanted it to stay between shots, just kinda crunched time and it fell of the wayside. Overall really glad you enjoyed it!

Yeah we plan to expand on this post jam. I have a setting system built from an old game but with everything else just ran out of time to import and clean it up to adapt it to this one, that's why I threw in the quick and dirty mute button on the start screen. Also funnily enough we HAD a quit button, but pressing it on the browser version crashes the whole window, knowing more people will browser play it we just yoinked it out to avoid that problem. Figured if people downloaded it they can just alt-f4. Not the most elegant solution but quick and dirty is the game jam way. I agree with all your feedback and appreciate it, happy to hear you enjoyed it! 

Yeah realized after having some others play test it post-publishing we certainly should have added some sort of mercy rule like Golf with Your Friends does, over 12 strokes, auto finish then go to the next. Glad you enjoyed it though!

The art for the this is so good! The gameplay was pretty great too, I loved the way you stuck to the theme with the combo tricks. The wario-ware style minigame gameplay always feels good. Great work!

All of this felt great to play! I loved the almost Breath of the Wild style of just shit whipping baseball bats at the enemies. The waves felt a little long at times but that's my only criticism. Great job!

Such a well put together project! The entire vibe was so blissful, while having such stressful gameplay lol. I loved the way you did the tutorial screen honestly, was sitting there reading and then realized you had a little testing area right there to mess around with the mechanics. It did take me an embarrassingly long time to figure out where butter came from since I couldn't find any cows haha. Overall great game, good job!

Yeah I danced back and forth with this concept. I ended up implementing it how it is now because allowing to set the power too low basically allowed putting if you put spin on it and that felt off-theme to me. I agree though there could be some balance adjustments to make those short shots feel more manageable, I know a struggled a time or two during testing when I was only a foot away lol. Thanks for the feedback! 

Great puzzle game! Took me a moment to figure out how exactly to play but once I realized I had movement cards on the right it all clicked. All of it from visuals, gameplay, and sfx worked really really well together. Great project!

It obviously takes a lot of inspiration from Balatro. That being said, almost all the direct pulls are visually. The gameplay is entirely unique and the loop is just any classic roguelike loop. I understand skirting some visuals for the sake of time, but I could see continued work on this with an art adjustment and seeing it be very popular. Great work!

Hey not a bad little almost whack-a-mole style game. I really enjoyed the risk mechanic you added in, moving faster but not being able to see what you're doing creates a bit of chaos. Personally I would have liked to see having a press some key to actually hammer a button because once you start zooming you can accidentally run into them, but that's fitting of the theme. Overall good project, good job!

Honestly pretty great puzzle game! Some sort of hint system would be great but not sure how to implement that without basically giving away the entire clue. Got all the way to stage 12 but honestly my brain was pretty smoked by then to be able to solve the last 2 puzzles. Figured 12 was leap years but it wasn't. After that failed I did too lol. Anyway great project, good job!

Honestly loved this game, gave me real Loop Hero vibes! I really enjoyed the simplicity in design but complexity in execution. The build mechanics of merging like items was such a great twist! It's a little tricky taking that risk to go to the higher difficulties without knowing much of anything about the enemies but that's all part of the theme. Overall fantastic project great work! This is a game with more development I would actually be inclined to purchase

Loved the art style and the music, definitely a vibe! It's a well done first game jam game but it does suffer a hair from lack of content/options. It almost feels like a rhythm game, like holding them in a stunlock until the time runs out. Overall great job!

Really enjoyed the level design and weapon movement. It felt unique and interesting with the weapon having it's own idle animations. The attacks did feel a little lackluster at times and to me I don't think it would take 3 battleaxe swings to kill a rat but what do I know lol. Overall pretty great project really enjoyed it!

Kinda reminds me of Journey of the Prairie King in Stardew Valley. Overall fun game, I do like the risk mechanic and being able to make a build that works. A few more enemies would have been a nice addition, but I only got to round like 18 so maybe there are and I didn't see them. Overall pretty great project good job!

This a pretty impressive project ya'll have put together! I love the Wario-Ware idea. I'll have to get extra nit-picky if I'm going to be able to give any constructive criticism. The only things I can possibly think of is that with a high enough score you see the same minigame consecutively, but you combat that with modifiers and it only took a week so makes sense. The other thing I have is iconography on the powerups, at first glance its very hard to tell what they do, and you combat that with tooltips. Overall great submission!

Great early concept to a pseudo-survivorslike. Like others have said, a little sound design goes a long way. Additionally I imagine you made it for mobile so I'm sure it feels fine on that, on the PC it feels a bit strange having to drag the joystick around to adjust your aim

Pretty great little boomer shooter. I really appreciated  your use of light to set the atmosphere. Sound design was great, movement and shooting felt good too. Overall I think you accomplished whatever you set out to accomplish, great work!

Overall you put good effort into it. The gameplay is a bit linear but absolutely has its potential. I would suggest updating your Itch page since it says Left Ctrl is sneak but from what I could tell Sneak was actually Left Shift. Additionally doing everything by yourself is impressive, so good on you!

The concept is good, sneaking around a factory turning off cameras and avoiding guards fits right into the theme. Unfortunately the gameplay gets a bit overshadowed by the clunky movement. Only being able to walk one direction at a time and having other inputs eaten doesn't feel great. Feels like the move direction was obtained through a series of if statements. Additionally, just some small details to pay attention to like the layer ordering of objects versus the player, there is a good amount of objects that are drawn in front of the player when they shouldnt be

Wonderful art style. Gameplay at times can be a little drab just because its effectively a point and click game and those just aren't too my taste, nothing against ya'll. It seemed strange there was different keybinds for each station you went to, instead of just having an interact keybind that was activatable based on some collision range. Overall fun little game, really enjoyed what ya'll put together

I had a different thought from the other person. Movement felt pretty smooth to me honestly. Jump input time smoothly adjusted how airborne you got. It did feel a bit strange that you could only attack once per jump. My two critics are, first, I don't know if right click actually does anything, it shows a parry animation but your controls list didn't mention it. Second, it seemed like the smaller enemies had a bit of a wander anywhere sort of AI instead of perhaps using a state machine to go between targeting the player and wandering. Overall felt good for how small it is, music is great!