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The concept is good, sneaking around a factory turning off cameras and avoiding guards fits right into the theme. Unfortunately the gameplay gets a bit overshadowed by the clunky movement. Only being able to walk one direction at a time and having other inputs eaten doesn't feel great. Feels like the move direction was obtained through a series of if statements. Additionally, just some small details to pay attention to like the layer ordering of objects versus the player, there is a good amount of objects that are drawn in front of the player when they shouldnt be

Thank you so much for taking the time to write such a detailed comment! We'll for sure pay more attention to the movement in future games and thanks for lettings us know about the wrong layer order!