The concept is good, sneaking around a factory turning off cameras and avoiding guards fits right into the theme. Unfortunately the gameplay gets a bit overshadowed by the clunky movement. Only being able to walk one direction at a time and having other inputs eaten doesn't feel great. Feels like the move direction was obtained through a series of if statements. Additionally, just some small details to pay attention to like the layer ordering of objects versus the player, there is a good amount of objects that are drawn in front of the player when they shouldnt be