What a treat! It's got some pretty clear strengths and weaknesses. The code is somewhat rudimentary at times, this game would greatly benefit from a strong understanding of Godot's animation player, coyote time and maybe a visualizer for the jump strength. On the opposite end, the music is very strong, I love the art work for the character and hand drawn style environments. A big thing however is the sprite size. when working with pixel art we try to avoid making different pixels different sizes on the same canvas. The same can be said for a detailed character portrait next to simplistic outline-based characters and environments. I think both the characters have great portraits, especially the first one, but they would really benefit from a version in the same style as the focal character. Some animations would also go a long way. Otherwise, I thought the platform was pretty darn solid, I like the burning mechanics and animations in the second half and the wall cling felt very well balanced. Great work!
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A couple of the "look what's up next "animations have a blackout to connect their parts that could just be one fluid motion. There's also a few times that walls or obstacles appear out of nowhere that could be replaced with them rising out of the ground or dropping in from the sky or something. Little things that go a long way for making a game feel immersive
I see, the part where the camera moves after interacting with the bench. Yeah that definitely could be made better, one blackscreen at the beginning was due to being unsure if I wanted the rest of the animation to trigger by something else. While for the obstacle in need of animation that is actually my shader masking skill diff at play lol. As the tiles are on top of the notebook paper background, having them to move into position or to retract would've make the image collide with the other tile image, both being on transparent background it doesnt look good. With some masking with shader that could probably be done somehow. Things like obstacle/tiles to be shown only on top of the papers with their collision also inactive if outside the paper but turning on if they move past the edge and into the paper, I couldn't quite figure out how to do that yet in time. I might explore that some more now that the due date is over, thanks for answering :D