Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I see, the part where the camera moves after interacting with the bench. Yeah that definitely could be made better, one blackscreen at the beginning was due to being unsure if I wanted the rest of the animation to trigger by something else. While for the obstacle in need of animation that is actually my shader masking skill diff at play lol. As the tiles are on top of the notebook paper background, having them to move into position or to retract would've make the image collide with the other tile image, both being  on transparent background it doesnt look good. With some masking with shader that could probably be done somehow. Things like obstacle/tiles to be shown only on top of the papers with their collision also inactive if outside the paper  but turning on if they move past the edge and  into the paper, I couldn't quite figure out how to do that yet in time. I might explore that some more now that the due date is over, thanks for answering :D