Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like your changes. The crowd mechanic is a nice idea. I like that it gives the player move to do directly towards winning.

Right now it is a pretty easy to win. I did the tutorial for the campaign day. Once it seemed like I did not need to stick around anymore at the protest, I went off to do other things. The barricade was eventually beaten down, so I went to gather more of a crowd, built a new barricade, and started another protest. As soon as the protest started I moved on to do other things, and before I did much else, I had won.

The second time I played through I rallied a bunch of houses to start and put a barricade at the same spot as in the tutorial, before heading over to protest and win. I'm assuming that the attack on your base can come down any road, not just that way, though they did the same route that time. I'm guessing that the first time may be set to use that route. In the future I would probably place the barricade closer to your home, past where the road splits, so you could cover all paths with just 2 barricades.

Obviously the crowds are new and not balanced yet. It was easy to win on the first campaign day. Perhaps consider adding a mechanic that limits how much protesting you can do at a time or in a single day. Maybe the corp calls out security or local cops to disband the protest. If you are really low when starting, then maybe allow more to be gained since they don't consider you a threat. Really, this is just about keeping the game going longer than winning on the first day, which will likely come as more is added and the game is balanced. I look forward to seeing what else you have planned  for the crowds.

I like the Control Tips. Having multiple tips there and being able to click through them when you need is nice. It is convenient to be able to look back through them if you aren't sure on something.

When establishing a building, if you select one that is too expensive the text turns red. If you go back to one you can afford it stays red.

(+1)

Thank you for trying out the crowd mechanic and the feedback! 
I am glad that we're aligned that the crowd mechanic give the player more control towards game victory.

What you said are on-point. As a start, I would rather err on the game being too easy than difficult. (I don't like game-balancing in gamedev LoL).  I guess it kinda backfired because you were planning to do other things but won abruptly instead. I am implementing on having the option for the player to join the crowd protest.

Yes, for this month I only managed to make the enemy take one-way static path. (TwT). Will definitely implement different paths and also different spawn-points, so as to make the barricade usage less predictable. The plan is to design for high-risk/high-reward type of play for barricade. I am also taking notes on your suggestion regarding the corps calling out security during protest.

Thanks for reporting the bug on text staying red also, will fix it ASAP.