Thank you for trying out the crowd mechanic and the feedback!
I am glad that we're aligned that the crowd mechanic give the player more control towards game victory.
What you said are on-point. As a start, I would rather err on the game being too easy than difficult. (I don't like game-balancing in gamedev LoL). I guess it kinda backfired because you were planning to do other things but won abruptly instead. I am implementing on having the option for the player to join the crowd protest.
Yes, for this month I only managed to make the enemy take one-way static path. (TwT). Will definitely implement different paths and also different spawn-points, so as to make the barricade usage less predictable. The plan is to design for high-risk/high-reward type of play for barricade. I am also taking notes on your suggestion regarding the corps calling out security during protest.
Thanks for reporting the bug on text staying red also, will fix it ASAP.