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(+1)

Oh, that's awesome, you got through the awful learning curve and to the dollar coin. Means a lot to me. You must already found out there's no win screen and you decide when you win. Sorry about all these things, I really just pushed hard to get it finished. 

The original plan had glass windows for outside views (at least the sky and some pavement, to further outline the smallness of the world). A bigger idea plan (immediately cut out of scope) also had glass windows where customer's faces can be seen. Along with gestures and voice lines for them. It really can be expanded nicely. 

About the tedious orders, I'm not aware of the generator sometimes creating awful orders like 0.15 and paying one dollar. I think this is the forced win condition (easiest to setup in the short time frame) - forced the dollar to fall in the next order after the third day's half, if I remember well. 

And yes, there is no tutorial as I cut a lot during the last day. I actually feel a bit bad for not polishing this experience, but I'll forgive myself, for my first game jam. 

I appreciate you taking the time to play. I have not decided what this projects future will be. It being small and fun (or will be, when polished), multi-player keeps popping up inside my head. I'm actually looking into networking, so this project might be the one that gets the first implementation of online co-op. 

(+1)

OOohh multiplayer in this would be sickk. Don't worry too hard about stuff that was missed out on btw, I could see a lot was done in the game given the time frame (the cool lever functionality, working order win/fail cases, covered edge cases with trying to turn a 5 coin into smaller change, non clunky item grabbing functions, etc.) so don't sell yourself short :). Especially for a first game jam this is a great submission, whether it be on this project or a new one, keep on developing!