This is a very well made game! The factory building is very fun once you get used to it and the grind towards getting the 100 hryvnia coin is engaging and fun. The art is also insanely well done and I like the overall progression. One of the main things I found difficult is that learning the game is a bit convoluted at the start since so much is thrown to you at once, but the given help menu was very helpful in guidance. Another thing I also wanted point out is that in my experience I found the drones would sometimes not pick up whatever is in the storage unit, which was a bit frustrating as drones seem to be the main way to transfer any blue coins to any land pieces with ore c. Either way though this is very impressive as a submission, and it's clear to see that a lot of work was put into it. Great Job!
Mint Soda
Creator of
Recent community posts
I liked the game overall, played up to day 22 and had around 45 workers. The special events are a cool feature and I like the direction of where the upgrades lead to! I somewhat feel like the gameplay was a bit tedious, as the amount of clicking required never needed to go away (from my playthrough at least). I think there would be great improvement to gameplay if the amount of clicking lessened, maybe through upgrades like a way to expand how many workers get affected through the "teamwork" upgrade. Good game though, I found myself really wanting to get the entire coin mined out in a day, even if it seems impossible to do as of now.
Ayy another merge game, and yours actually has strategy in it lol
This game was pretty fun to play through, I liked trying to strategize what to merge in time so that enemies/druggies didn't affect me. I was a bit confused by the effects of some of the upgrades like "Pushy Selling" or "Lawyer Up" as I wasn't sure what changed as I purchased their upgrade. I'm also not sure if this was intended/correlated but I put the sliders for demand all the way down and throughout the game I was not really getting affected by the druggies as they would just make my material supply go negative. In any case it at least allowed me to merge moar until I got to the win screen so there was at least that lol. Either way I had fun, Great Job!
This is actually a very fun game to play, I got to around 5 crew members on my initial run and really enjoyed the ship building mechanics and game loop. The idea of seeing the crew in the ship work while its in combat is a very cool concept and well executed here.
I think one thing that would help out the game greatly is the help of a sort of tutorial or guide (either written on the game page or eventually built into the game). While starting up the game for the first time it's a bit confusing as to what the player should do and it took me a bit to realize what everything meant. Regardless the game is very fun to play and its clear that the programmed systems (ship building, crew AI, etc.) are very well made.
Thanks for the warning about the volume lol,
The core gameplay mechanics of the game are there and it's definitely challenging to juggle all 3 coins which is nice. If there was a high score system i think it'd add a lot to the game since it'd give the player a measure of success (if that's possible in the engine you used ofc, don't know what its capabilities are myself). Overall good job though! The game definitely has me micromanaging between 3 coins and the artstyle is charming.
Amazing game, the gameplay is great and losing the first time (via gun) scared the crap out of me lmao.
The coworkers are a really good mechanic that's genuinely distracting from what you have to work on, especially since you have to pay attention to what they're saying in order to decide what to answer them with (since some answers make him go away faster it seems). Great voice actor btw (assuming so since there's that one seemingly custom voiceline about the cursed coin). A few things I'd want to mention as constructive criticism is that the connect task has some squares cover over the numbers if you're unlucky, making it kind of hard to click the next tile since the number you need to find can get obstructed by another tile. The maze game is also a bit frustrating to play, since the player sort of sticks to the walls and doesn't slide against them (though this does add to the task difficulty a bit so idk maybe it's just part of the experience lol). I also don't know if this is just me playing the game wrong but I kind of found no reason to use the cameras during any of my runs, making me sort of wonder why it's a feature in the game. Still, the game is honestly great and I think if it were expanded I could see a difficulty-related community (like fnaf max-mode or speedrunners) playing it. Great Job!
Lol, I liked the game!
Fun idea and I liked going back to see the different "endings"(losing sanity, getting fired, or beating the game). The gameplay kind of reminded me of fnaf (battery/sanity management, something scary looming over you, etc.) and I like how the idea is unique enough to have potential to be creatively expanded upon if you wanted to. I would have loved to see a version that would provide longer gameplay. Overall, great j*b!
I like the overall game! The gameplay is fun and it kept me hooked enough to figure out a resource management strategy to get a win. One thing I'd say is that the Anvil produces too many swords for what you end up needing, since 1 sword is all that's needed for making 1 soldier. I suppose the overproduction of swords could lead to potential for more variants of soldiers over time, which could be a cool addition if you were to make updates to the game. I also wanna point out that the sound of the anvil is also pretty loud to me, even with the volume set lower. Still had fun with the game either way though, great job!
Hi there!
Thanks for trying the game and the kind words, the inventory should be to the right of the Plinko area when the game starts up. I'm not sure why it isn't showing like in your screenshot but it may be a browser or device issue. You could try switching browsers or devices to see if that helps.
Thank you for the feedback! I agree it is not completed to the level I want it to be, one of the features I missed out on creating before the submission due date was making an auto-drop upgrade depending on how much of a type of coin was dropped so it turns into an actual incremental-type of game.
Regardless, thank you for playing!




