The game fundamentals here are really nice, the game is simple but I could see how the programming for the systems in place could take some time to create. I also like the idea of reloading in a tower defense as I never seen it til now, and it adds to the micromanagement theme nicely. I'd like to point out that using any AI art will likely be a deterrent for some people, and using premade assets or even poorly drawn handmade assets (like ms paint or something) could be better favored imo. Another suggestion I think would be beneficial is a restart button so the player doesn't need to refresh their screen in order to try again. Overall I can see how the game can expand, such as auto-reloaders maybe or larger maps and such. Good job for a first game jam and happy (late) birthday :)
Viewing post in Zombie Tower Defense (Or something like that) jam comments
Noted! Yeah, I wanted to see where I was at with my scripting / modeling- stuff like that. My friend made my game menu, l- and the turrent model I used I originally DESIGNED- and then I had my buddy from school touch up on it a little bit. (same person) he's much better at ART in specific. I'm better at coding. He just didn't want any part of this game jam/ be on my team cause he has a whole portfolio and stuff and just... didn't wanna be involved. Which kinda hurt my feelings cause it's like what am I not good enough? but I get it too cause he's actually involved in the professional side of things unlike myself who does this for fun. We're both still learning! So thanks for the words! Also. I need to find out how to make stuff in MS Paint and use that...
Ahh don't think anything like that, keep your head up! I'm sure that wasn't what they intended to convey. I'm programming oriented too and have a bit of trouble with assets as well. I found that pre-made assets help out and if anything, art seems like a fun skill to try and build up over time. Btw if you're looking to make 2d assets I'd suggest trying out Canva, it's usable through web and I found the interface to be pretty straight forward to learn (the controls are similar to how you'd make something in powerpoint n stuff).