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Very cool theme. I especially like the inclusion of a hand drawn map at the end. I wish I had thought of that for my own submission, as I didn't have time to whip up a map digitally, but probably could've gotten a decent one on paper. The art included throughout also lends a great sense of foreboding and weight to the document. Overall, solid visual presentation.

I like how you built in time pressure. That seems like a really great tool for adding to the air of foreboding I feel when reading through the doc. 

It does feel like the dice pools will typically be fairly small compared to the Resilience scores I'm seeing. However, that could just as easily be an intentional design decision to reinforce the lack of resources available to the players. 

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Hi thanks for the comments - Ive only managed one play test so I suspect the numbers might need a bit of balancing. I wanted it to be really tough where to get through it players had to sacrifice important tools and charms, while making sure the players feel like they can succeed and don't get frustrated. (in the play test they all succeeded and escaped but empty handed with their stats down)