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rclamp

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A member registered Aug 09, 2025 · View creator page →

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Hi thanks for the comments - Ive only managed one play test so I suspect the numbers might need a bit of balancing. I wanted it to be really tough where to get through it players had to sacrifice important tools and charms, while making sure the players feel like they can succeed and don't get frustrated. (in the play test they all succeeded and escaped but empty handed with their stats down) 

very colourful in more ways than one - I like the additional material to help with the tone and feel of the game. As mentioned below the font is a bit tricky (my read/write PDF reader seemed to think it was written in russian! - Im dyslexic so readable fonts (by me or my reader) really help. Layout was good though

Reread it today - really like the heath robinson approach to mechs etc and the whole thing is full of energy - looking forward to playing it.

Me again - apologies about the confusion earlier.  I really like the idea - the failing over and over again but a bit less each time. Hope you finish and maybe break out from /expand havoc to suit it

lovely clean presentation - so easy to follow.  

Hi all, new to this but a bit confused,  there have been two submissions well after the deadline - one was 10 hours ago? Is this usual? am I missing something?  Rupert 

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EDIT - no more confusion all sorted. bit confused this one appeared after the havoc jam deadline for submissions. 

Love the approach - the pity party was hilarious. (I have M.E and  when I was first diagnosed it felt like I was besieged by people armed with alternative medicine solutions and pity :-)... Im really interested in playing with some friends (it wont be till after this jam but ill let you know how it goes.