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(1 edit)

Hey again, I hope its no bother, is it possible for you to make it so that agent clients like Claude code, cursor, etc.., can connect to your MCP server through "http" and "sse" networks? So for instance, I would point my mcp server to http://127.0.0.1:8000/mcp , in order to make a more "remote" project work? If you could also do this for your Godot and Unity MCP servers that would be awesome as well.


EDIT: I forgot to mention, the current method that you are using for these MCP servers is Websocket, which makes it difficuilt to work on projects remotely, thats why I was wondering if it was possible to use streamable http/sse.


Thank you!!!

Hey, no bother at all — great suggestion!

I've added Streamable HTTP/SSE transport support for all three servers (Unreal, Godot, and Unity). This will let you start the server with an `--http` flag and connect your MCP client to something like `http://127.0.0.1:8000/mcp` — much better for remote workflows.

This will be included in the next release for each server. Thanks for the feedback!

As quick as always! Thank you for all your hard work!