Great question! Version numbers follow semver, so 1.9 doesn't mean we're close to 2.0 — it'll keep going 1.10, 1.11, 1.20, etc. I don't have any plans for a v2 right now, there's still plenty of room to grow in v1.x. So your purchase covers a lot of future updates!
y1uda
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Just shipped it! v1.1.0 adds streamable HTTP transport for Aseprite MCP Pro.
Start the server with:
node server/build/index.js --http
Then configure your client:
{
"mcpServers": {
"aseprite-mcp-pro": {
"type": "streamable-http",
"url": "http://127.0.0.1:8003/mcp"
}
}
}
Port is customizable with --http-port or the ASEPRITE_MCP_HTTP_PORT env var (default: 8003).
Let me know how it goes!
Quick update: v1.3.0 just shipped with streamable HTTP transport support!
You can now run the server in HTTP mode:
python server/server.py --transport streamable-http --port 8000
Default is still stdio (no changes needed for existing setups). The HTTP mode enables remote connections and web-based MCP clients.
Thanks for the suggestion @InfernalDread!
Thanks for the questions!
License verification: The itch.io version has no license verification at all — it runs entirely offline. The license check only exists in the Gumroad subscription version (to manage monthly billing). So with the itch.io purchase, there's nothing to revoke. It's yours.
venv: Yes, absolutely. A venv is the recommended approach actually. Create one, install requirements.txt into it, then point your MCP client config to the venv's Python path (e.g. "command": "blender-mcp-env/Scripts/python").
Streamable HTTP: Currently the MCP server uses stdio transport (the standard for local MCP servers). Adding streamable HTTP transport is an interesting idea — it would allow remote connections and web-based clients. I'll look into it for a future update. Thanks for the suggestion!
Hey, no bother at all — great suggestion!
I've added Streamable HTTP/SSE transport support for all three servers (Unreal, Godot, and Unity). This will let you start the server with an `--http` flag and connect your MCP client to something like `http://127.0.0.1:8000/mcp` — much better for remote workflows.
This will be included in the next release for each server. Thanks for the feedback!
Thank you for reporting this! You're absolutely right — the server folder was accidentally missing from the v1.0.0 zip. I sincerely apologize for the inconvenience.
I've just released v1.0.1 which includes both the `plugin/` and `server/` folders. Please re-download and you should be all set.
After downloading, run the following in the `server/` directory to get started:
```
npm install
npm run build
```
Again, sorry about that, and thanks for letting me know!
No compiled binaries — it's all GDScript (Godot plugin) and TypeScript source (MCP server), so it should work cross-platform. That said, I've only tested on Windows so far.
If you're on Mac and willing to help verify compatibility, I'd be happy to give you a free copy in exchange for testing feedback. Just reach out:
- Discord: https://discord.gg/F4gR739y
- Email: abyo.software@gmail.com


