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y1uda

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A member registered 38 days ago · View creator page →

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Great question! Version numbers follow semver, so 1.9 doesn't mean we're close to 2.0 — it'll keep going 1.10, 1.11, 1.20, etc. I don't have any plans for a v2 right now, there's still plenty of room to grow in v1.x. So your purchase covers a lot of future updates!

Just shipped it! v1.1.0 adds streamable HTTP transport for Aseprite MCP Pro.

Start the server with:

  node server/build/index.js --http

Then configure your client:

  {

    "mcpServers": {

      "aseprite-mcp-pro": {

        "type": "streamable-http",

        "url": "http://127.0.0.1:8003/mcp"

      }

    }

  }

Port is customizable with --http-port or the ASEPRITE_MCP_HTTP_PORT env var (default: 8003).

Let me know how it goes!

Quick update: v1.3.0 just shipped with streamable HTTP transport support!

You can now run the server in HTTP mode:

python server/server.py --transport streamable-http --port 8000

Default is still stdio (no changes needed for existing setups). The HTTP mode enables remote connections and web-based MCP clients.

Thanks for the suggestion @InfernalDread!

Thanks for the questions!

License verification: The itch.io version has no license verification at all — it runs entirely offline. The license check only exists in the Gumroad subscription version (to manage monthly billing). So with the itch.io purchase, there's nothing to revoke. It's yours.

venv: Yes, absolutely. A venv is the recommended approach actually. Create one, install requirements.txt into it, then point your MCP client config to the venv's Python path (e.g. "command": "blender-mcp-env/Scripts/python").

Streamable HTTP: Currently the MCP server uses stdio transport (the standard for local MCP servers). Adding streamable HTTP transport is an interesting idea — it would allow remote connections and web-based clients. I'll look into it for a future update. Thanks for the suggestion!

Thanks for the feedback! I've already applied this fix on our end — print() → print_verbose() for the connect/disconnect messages, exactly the same change your Claude made.

I just released v1.8.1 though, so this will be included in the next update. Sorry for the wait, but hang tight until then!

Sorry. The correct URL is this.
https://discord.gg/N6sSHBGuYX

Hi it's there

https://github.com/youichi-uda/godot-mcp-pro/blob/master/CHANGELOG.md

Hey, no bother at all — great suggestion!

I've added Streamable HTTP/SSE transport support for all three servers (Unreal, Godot, and Unity). This will let you start the server with an `--http` flag and connect your MCP client to something like `http://127.0.0.1:8000/mcp` — much better for remote workflows.

This will be included in the next release for each server. Thanks for the feedback!

Thank you for reporting this! You're absolutely right — the server folder was accidentally missing from the v1.0.0 zip. I sincerely apologize for the inconvenience.

I've just released v1.0.1 which includes both the `plugin/` and `server/` folders. Please re-download and you should be all set.

After downloading, run the following in the `server/` directory to get started:

```

npm install

npm run build

```

Again, sorry about that, and thanks for letting me know!

Thank you for the encouraging feedback! It's great to know you're enjoying it with LM Studio. We're fully committed to continuing support and development — comments like yours make all the difference. Happy game making! 🎮

Thank you for letting me know! My invitation code had expired. This time I made one that doesn't expire.

https://discord.gg/zJ2u5zNUBZ

Yes, it does! If anything comes up, feel free to reach out on Discord — happy to help!

Yes!!

Great to hear! Mac is now a supported platform.

(1 edit)

No compiled binaries — it's all GDScript (Godot plugin) and TypeScript source (MCP server), so it should work cross-platform. That said, I've only tested on Windows so far.

If you're on Mac and willing to help verify compatibility, I'd be happy to give you a free copy in exchange for testing feedback. Just reach out:

- Discord: https://discord.gg/F4gR739y

- Email: abyo.software@gmail.com