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InfernalDread

8
Posts
3
Following
A member registered Dec 28, 2024

Recent community posts

Sweet! Thank you very much!

Fantastic! Thank you for your quick responses and adjustments! Is it possible for you to add the http mode for your Aseprite MCP tool in the future?

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If there is an online license verification, does that mean that at any time, you can revoke access to everyone that purchased this tool?

Can we use a "venv" for the installation directory of the requirements.txt file, or does this have to be installed on global python path?

Also, if possible to add http streamable to this MCP as well?


Thank you!

Hello again!


Just wanted to ask if you include a streamable HTTP configuration for this MCP server as well? As that would be a big help, especially when paired with Godot MCP as you mentioned in your description.


Thank you for all the hard work!

As quick as always! Thank you for all your hard work!

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Hey again, I hope its no bother, is it possible for you to make it so that agent clients like Claude code, cursor, etc.., can connect to your MCP server through "http" and "sse" networks? So for instance, I would point my mcp server to http://127.0.0.1:8000/mcp , in order to make a more "remote" project work? If you could also do this for your Godot and Unity MCP servers that would be awesome as well.


EDIT: I forgot to mention, the current method that you are using for these MCP servers is Websocket, which makes it difficuilt to work on projects remotely, thats why I was wondering if it was possible to use streamable http/sse.


Thank you!!!

No problem, thanks for the quick support/response! Thank you for creating such wonderful tools, I cant wait for more updates in the future!

The server folder was not located inside of this v1.0.0 zip file to install and start the MCP server. Was this a mistake?