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(1 edit)

You can't do free negative traits due to an exploit with life swaps.

Then maybe consider that all traits part of a recipe are considered as positive (the positive/negative traits are flawed anyways. A trait is considered positive if it raise a stat. One of the trait give +2 to one stat and -4 on another, has a negative value but isn't considered as negative)

Nah, I'm just going to fix the shady shop.