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ztztzt39

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A member registered Apr 04, 2021 · View creator page →

Recent community posts

Hey, is there a reason that "Angel Gains Her Wings" was removed?

What was the game about? I think I opened the page to test it because it looked interesting but got busy and didn't return (I have several hundred of pages open. I am doing clean up bit by bit but it takes time) (Damn me and my goldfish attention span)

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Sorry to bother you but didn't you have a game called Night of the Nightmares? I have an old page with the game page adress but it was removed.

Maybe I worded incorrectly: if the gameplay was kept the same and it was adapted to be SFW, it would still sell well. The gameplay is fun.

A lot of fetish games rely on more than half on their fetish to sell. If you remove the fetish from these games, it doesn't necessarily become bad, but the gameplay/story doesn't carry the game to fame.

This game succeeded in making the gameplay and personalities of the NPCs interesting enough that just by themselves, it makes the game interesting.

I don't want the fetish removed , I am also into that

I don't know why but your game no longer show up in the search results

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List of bugs

- on day 19, the goblin says "witts" instead of "Wits"

-  day 22, for some reason the dialogue scroll disappeared

- you can slimify the petrified hero at day 27, not 29.

- small bug with the honey dripping, it drips into the next day.

- it doesn't warn you if you missed a Short Potion

- The tips jar disappeared on day 27 (maybe after the breast accident)

- Day 28 the slime researcher says "It's it brilliant" (I don't know what you meant to write) and "detatching" instead of "detaching"

- Also, still a very solid game. I think that even if you removed the fetish stuff, the game would still sell

Do you still plan to publish on  Steam? I was waiting for the full release before purchasing.

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One recommendation: in the exercise menu, make that the "back"and "close" button" are visible without needing to scroll. It's a bit annoying that if you try to grind exercise, the button aren't accessible directly because for some reason, it keeps scrolling up until the weight lifted/speed stopped being calculated.


Also, I think the new exercise system broke a few thing: when I bought the modular armor, I got the Elite Armor cutscene, and there was a few other bugs with the display and visual records

I think you should remove the "inflation" tag. It's mainly used for fetish stuff

Okay, recommendation for future games like that: if you make multiple endings, add a skip/fast forward function and/or a save system. You put a lot of endings, but the system didn't give me an ounce of desire of redoing everything

Also, just to be sure: did you is AI-generated pictures? From your previous works, it did seems like you were good qt drawing.

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Okay, I must say it: you are a good game designer. The gameplay is simple but fluid, the UI is pleasing to the eyes, the infos easily readable.

For example, the simple fact that the result screen is in the same screen as the battle screen and that you can directly repeat a mission place you above even some AAA game designers.

You have made one of the few games with AI pictures that I can easily recommend

It seems a lot of pictures are broken

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How do I restart after finishing?

Also, one recommendation: add the checklist on the left side. You use it constantly

Can I give you a recommendation? Add a setting: no invicibility frame. I tried to get fucked by everything (litterally) but it took so much times because of the i-frames. In addition, I missed a lot of the enemy falling from the ceiling because they appeared while I was invincible

Just to point out: there is no breast expansion nor butt expansion.

Also, why did you make 2 games pages? Except if I am wrong, there is no difference.

Lastly, the gameplay need quite a lot of rework. As it is now, it's not fun. And the art isn't good enough that you can ignore the gameplay. Just to be sure, are the assets AI-generated?

I know the game has stopped, but I wanted to know: what do potency and dosage influence? I didn't find the info anywhere

I just created the account today. I did a battle to test but then closed the game. When I reopened, I just went for the gacha until I got everyone. But the 11th character wasn't in my character list

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Does the 4th potion (the sperm one) do anything? (outside of summoning sperms. They disappear but nothing else change)

First off, either add a x10 for leveling or holding click (for maybe 5 seconds) make the character level continuously.

Second: fix the fullscreen. My taskbar was still visible and it appear above the game window, so I couldn't see the bottom.

Also, how do I get the 11th character? I kept pulling but I only got 10 characters

Will you add a gallery (or a slider)? A way to see the evolution of the characters through the phases of growth. Since the game can be played mostly idly, you miss a lot of the visual evolution.

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Can't you put a money indicator in a corner? It shouldn't be too difficult with RPG Maker since there is already something like that in the start menu

The game is unplayable in browser. Please, make a downloadable version

Found a bug: if you dig while the storage UI shake, the current position of the storage UI (while shaking) is taken into account for the new shake.

In other words: when I kept digging, the storage indicator kept moving to the left until it was no longer visible

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I think there is a good idea in the gambling system you made. It's just that having several rounds with absolute no control isn't fun. For example, in poker you can increase your bet each round or fold it.

I absolutely think you should keep the basis, but you should expand. Just some example: the possibility to increase your bet; paying the amount of your bet to skip a turn; etc..

I sincerly think there is way to make it fun. Look a bit into it

Okay, I must say it: the gameplay loop is dumb. The girl produce more the more she has. So why should I milk her? Gambling is only 50% double or nothing what you put into it. So the most valid strategy is just to do nothing.

Even the gambling part is dumb: there is several rounds until one gets to 1. But you can't do anything, everything is based on luck. So having a single round of coin flip would pretty much be the same. The idea is good but it should be possible to influence one way or another in each round so it gets interesting.

The last update I cited was based on your patreon posts the last The Pill version is from february 2025 (though, while rereading, it seems you made more endings not yet included in the game), as for Change Decks, the last post is from october 2023

Also, if you ever update: make that dialogues can be advanced while clicking in the middle of the screen. I don't know how many times I clicked a cards while trying to skip the dialogues

Do you continue to develop your games? The Pill hasn't gotten an update in half a year, and Change Deck in nearly 2 years

Three recommendation: 1) make the drain energy event more consistent. It's a bit annoying to savescum so that the event appear each day. Maybe make the event more frequent depending on the personality (if you plan that the demoness has different personality depending on your choice).

2) Allow the drain of more than 1 level. Again, maybe tie this to the personality of the demoness.


3) Not really a recommendation, more like a possibility: allow a domination loss path (a classic in level drain scenario). If the demoness becomes higher level than the Hero, she becomes more overbearing. You could also make that the enemy level are based on the highest level between you and the demoness. So, if get overtaken by the demoness, she starts leading the battle and you become more useless in them since you become underleveled. Though, if you do create this path, I would prefer that there is 2 possibilities: a playful version and a dominatrix version. In the first version, the demoness is overbearing but still cares for the hero, it's closer to roleplay when they get horny; in the second, she just treats him like trash all the times (I was never a fan of that but quite a lot of people like it)

Suggestion: give the player the warning and a option to not enter the last door (and end the demo). I wanted to test things after reaching the end but I was forced to exit. (For example, I wanted to see if I could trigger the big button at the beginning).

There are a few things to balance out, and also add a fullscreen mode but a very solid demo as of now

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Could you add a counter on the slime jar, to know if you have missed one?

Also, I think day 12 has a bug: the 3 bimbofied adventurers don't count toward correct potions, even if you gave the right ones

And another bug: the day after you neutralize the goblin, the potions selected are still selected but are counted as inactive. So you are very likely to mess up the first potion of the day (reset if you reset the day)

A small recommendation: when you get the game over, keep the picture at the last state unlocked. Since you are focused on the game while playing, you don't look at the picture, so having it reset at the end is a bummer;

2) The problem is that in later level, the fight is such a mess that it's hard to drag unit to the whale. You often have your own units that grab them when passing through.

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Is it normale that when the goddess upgrade you attack, only max attack is upgraded?

Edit: it seems it's mainly at the beginning. Also, what are the conditions for a monster to evolve? I know that if you kill 7 monsters, one monster will be upgraded, but I am at post endgame and the monsters I added through the vendor seems to never evolve. My fully evolve monsters keep getting upgraded but the new monsters stay at stage 1

It seems the user that told you the walkthrough got deleted. Do you remember how to win?

Outside of fixing bugsm I recommend to finding an item pause the game for 3 seconds or so. It's to let the player register what mini game it is and prepare themselves for it. The flask mini-game is pretty hard because of that, by the time you react it's the mashing game, at least a fifth of the time have passed.

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Just to be sure about how far you can reach:

Max muscle: 4

Max Jade relationship : 5

Max Sam relationship : 5

Max Amelia relationship : 6

If the devs (or another player) can tell me if you can reach further or not, it would be appreciated.

Oh, sorry for the hints. Since I didn't see the point of clicking on locked cinematic, I didn't see the hints.

Also, I don't find followers that strong. I even found them annoying since they die pretty quickly and are useless in corridor. I would agree that ranged summons are strong but since summons are random, it doesn't happen that often.

In all my runs, I just went "succubus deity" + buying as much strength as possible and that was pretty much it.

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Thank you. I understand why I didn't have it: I had done only the first world and then I went on the stages south and East. I suppose they were bonus stages. Thus I didn't unlock the menu.

Anyway, really great game. I had a lot of fun. Even as a game it's a very solid RTS/Defense game. I had a lot of fun and spent several hours playing.

Some points of improvements (I play on PC, so sorry if some things are only problems with the PC version):

1) An exit button. As of now, except using Alt+F4, I can't exit the game in fullscreen

2) Iblis should still send target to Sophie even if there are pred on the backline. As of now, as soon as you have a single rearline pred, she will never send to Sophie. Maybe code that if all rearline preds have 75% or more fullness she will send to Sophie instead. (I think 75% is enough because it means minimum 75%. So if a rearline is at 74%, it will still get a prey and will probably max out) (I saw this was already reported)

3) In the menu, when I am in the chest and click on items, I see the level increasing on the bottom left. No item are consumed or anything. Is it a bug?

4) A gallery (maybe it's already in the game but I am not far enough. Sorry) where you can see your different units eat different enemies. It would be especially useful since some animation are specific to some enemies (For example the harpy eating the bard)

5) Challenge missions: Missions where your units, units levels, Sophie levels, barrack levels, ... are fixed from the start. So only through using good tactics can you beat them (I overleveled my units and now a lot of the stages are extremely easy. So some challenges like that could be fun)

Except these few points, I seriously can't find other way to improve your game, it's so damn near perfect and I just encountered a few janks and bugs but nothing major (for example, sometimes telekinesis don't seem to work and I can't grab an enemy on the first try. And I mean that it's even on Cho-Ming the seaslug so it's not because the enemy is protected). I wouldn't mind to spend a few dollars to acquire the game, it's better than even some SFW indie games.