It's still a wip and doesn't have any content from the latest update yet. Basically it's currently ran by a team of volunteers who work when they can. The main one has mostly been making art lately.
Grankor
Creator of
Recent community posts
I would not have used drawn art as I hold myself to a very high standard when I create art. The art style will not be consistent as this is still a one man project (excluding the wiki). Art is expensive and takes time. It's easier to commission a bunch of artists rather than one and wait multiple years. I'm very new to commissioning, and I'm experimenting by seeing which artists I would like to consider working with again.
Also, any free art anyone makes, even if it doesn't remotely match the other art styles, will be added just due to my appreciation for it.
Life swaps already exist, and all the mentioned bugs have already been noted and fixed in the wip for v28. Also, not all locations have images and the online build has a 1k file limit which is preventing me from adding more images. Also, house decorations are currently useless objects. I don't intend to fix those currently.
The problem with that is the current hourly jobs are essentially filler until I make them into jobs with actual mini-games. So I have no reason to change them currently. Also, all content is optional, so you don't actually have to work an hourly job to make money. In fact, as it stands, the hourly jobs are the worst ways to make money.
Also, I wouldn't quite call this a "work + train + social cycle" game, that really only scratches the surface of the actual content in the game. I'd even say those are the systems I've put the least work into so far.

