Cafe, or trade for a job.
Grankor
Creator of
Recent community posts
I'll look into fixing and changing some of these things in patch 11. Patch 10 is already pretty close to completion so it'll be a bit. Stats actually do affect income for all jobs. I fully intend for money to play a bigger role later but as of now the game is still in early development and I want to test and get feedback on mechanics as I roll them out.
Right now, the only way to gain traits outside the debug menu is via the shady shop in the current version. I will make more ways in the future, but currently I want to make more of a foundation for the game before I add more ways to do things. Although within one of the next few patches I will likely make the starting traits tradable.
To any of you wondering about the next update, I took a long break from working on this game. Fortunately, I've recently decided to continue working on it. Once I've completed the next update, I'll release it early on my Patreon. But the next update will be over double the size of the previous, so it will likely be a while until I've got anything to show.

