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(3 edits) (+1)

Bug: Feats are meta saved but not the point. If you complete a feat and reload, the feat will be unlocked but you won't gain the point


Also, make that they are willing to trade negative trait for free (if you place a negative trait, they will refuse to trade until they have a positive trade value

Also, add a symbol next to their name to see if already talked today or not

And add a "wait until" option on the left side, when you wait for a store to open, it's quite annoying to do random thing

(1 edit)

Other recommendations: make that you can store negative trait that are part of a recipe. I have the Bitchy trait and it's annoying that I can't store it for when I get all the other ingredients.

Add an indicator when you pick a trait if the trait is in storage. it would help when you are randomly stealing traits to complete the traits library.

Add a way to find the location of the NPC (maybe at a cost). Some of the NPCs are very elusive, so it's hard to raise their relationship

When you summon an NPC to your house, make the trade option and the trait selling (+the option to buy trait storage). It's linked to the above problem, since NPCs are hard to find, it's easier to just summon them once they become friends. But some options aren't available when summoned.

Add the trait given by the tomes. Some of the book titles are confusing (I bought one thinking it would give me muscular or lean but it gave me masculine flat chest)

Bug: if you summon an NPC to your house then make them leave, you can resummon them and the daily intraction will be reset.

(1 edit)

You can't do free negative traits due to an exploit with life swaps.

Then maybe consider that all traits part of a recipe are considered as positive (the positive/negative traits are flawed anyways. A trait is considered positive if it raise a stat. One of the trait give +2 to one stat and -4 on another, has a negative value but isn't considered as negative)

Nah, I'm just going to fix the shady shop.