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Plinko Merge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #8 | 4.111 | 4.111 |
| Gameplay | #11 | 3.389 | 3.389 |
| Polish | #12 | 3.389 | 3.389 |
| Overall | #21 | 3.056 | 3.056 |
| Audio | #30 | 2.667 | 2.667 |
| Visuals | #38 | 2.667 | 2.667 |
| Theme Implementation | #57 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
Micromanagement was added through the merging mechanics.
How did you add the Special Object?
Coins are the object that are merged and dropped
What tools and 3rd party assets did you use?
Godot, Canva, remove.bg, pixabay.com (Audio from AleXZavesa), jsfxr.me, mp3cut.net
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Comments
You can get lost in this game for quite some time. To me it begs to have at least some autoclicker elements and crazy bonuses/upgrades with added objects to manipulate gravity. That I feel can make it super fun and addictive.
Thanks for playing! I definitely want to continue adding to the game so it ends up having gameplay exactly like how you described. I started looking at options for gravity manipulation and it seems possible to do so maybe it will become an upgrade in the future.
satisfying little game! I played until the 64 coin, then progress felt a bit steep with the only two gold fields available. if you keep developing this idea, my suggestion would be to implement a trade-in system: trade 1000 copper for 10 gold or something like that. but good job so far for a jam!
Thank you for playing the game and suggestions! I definitely want to progress the game so it's actually reasonable to get to higher coins lol. That suggestion's also a great idea, I did hear from some friends playtesting the game that copper is a very abundant currency as you play the game so I'll see how to balance that out!
very addicting! With a auto drop feature I would have it running on the corner of my screen for sure. Would be nice to be able to use the other coins on the inventory somehow while you are not able to merge then yet. Very good job on this one!
Thank you for playing and kind words! That idea is actually exactly something I'm planning to add in at some point, where those other coins could be upgraded in some way to auto drop themselves the more they were clicked.
Thanks for playing and for the feedback! I agree the game is pretty repetitive at the moment as I took too much time working on different systems and couldn't test out gameplay too much. I will be updating it in the future so that micromanagement is added in a better way though!
The audio is a bit rough because all of the sounds are in my left ear. It's not a bad game, it has a lot of potential. If you work this into a full incremental game I'm sure it would be great.
Thank you for the feedback and kind words! To be honest I didn't notice til you've mentioned it but the sounds of the coins are favored to the left since I think I made them play from the coins themselves. I'll be sure to update that to a universal audio output!
Gambling time!
The moment I realized it was Plinko AND 2048, I knew this was a good game.
i love gambling game:)
Hooky, but repetitive as hell. Coins merge nice, shop is kinda fun, but theme? Lost me. Feels like a half-finished toy…
I still couldn’t stop clicking tho... So... Good job!
Thank you for the feedback! I agree it is not completed to the level I want it to be, one of the features I missed out on creating before the submission due date was making an auto-drop upgrade depending on how much of a type of coin was dropped so it turns into an actual incremental-type of game.
Regardless, thank you for playing!