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ainkrrs

25
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1
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A member registered May 21, 2025 · View creator page →

Creator of

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You can get lost in this game for quite some time. To me it begs to have at least some autoclicker elements and crazy bonuses/upgrades with added objects to manipulate gravity. That I feel can make it super fun and addictive.

Thank you for such detailed feedback! And I'm glad you liked my little references :) This project is indeed intended to be a roguelite where you lose everything upon dying and have to try again in the procedurally generated levels. Currently, your active item will transform coins in the level into health or power. And no worries about the difficulty! I originally intended to add passive items to upgrade player character/traversal, but couldn't implement them in time.

Couldn't run this one

Yeah, this ain't it. Since you keep changing the roles each stage and there's no fail state, there's no reason to learn anything and you can just keep replacing cats until both meters are filled.

Pretty neat, I liked the main loop. I'd work on properly highlighting interactable objects and simplifying controls to just walk/sprint and "interact". Or maybe adding use for "drop" action.

This is valuable. Thank you. I'm working on fixing the web version where I'll implement on feedback I got to hopefully eliminate the confusion.

I'm glad you found it enjoyable and engaging. Thank you!

Thank you! I'm glad you had fun!

Oh, thank you for finishing it! I'm still learning good practices so your feedback is super valuable. Would you mind sharing whether you felt frustrated that you couldn't figure out where the exit was or you were ok to explore for a bit?

Oh. I would never have guessed that without looking at the project files. Thanks for sharing.

An amazing package, but controls are stiff and unintuitive

I like this one. I'd love to see a more developed version with more areas to explore, more quality of life/mechanics and controls being less touchy.

Incredible presentation! Love the visuals and audio. I wish I could be playing a different game with those :( After I reached 4 coins + shadow coin with all the rules starting to pile up I just checked out.

Would you mind sharing what was the problem? It's really curious how mashing space bar helps with clicking.

This gives me some food for thought. Thank you.

Thanks a lot! Would you mind sharing what you would change in the controls to make them better? This will help me a ton.

There's definitely something wrong with controls. Clicking barely works. But I found that if I spam Space Bar, clicking starts to work and everything becomes super easy.

This one is pretty sweet! I enjoyed my time with it. I only noticed UI bug and would work on overall UI clarity.

Love the idea! Unfortunately, to play this game effectively you only really need to choose the same two options over and over again. Not to mention, no real micromanagement is present here.  

Watching it is pretty cool! I wish I had more to do. I also always notice too late when lil dude bring wrong resource. Guess I'm just vibing with it :)

Sadly, this one is pretty rough. Units constantly get stuck and bringing resources seems to be broken I dunno.

Easy to get into, easy to get lost in. Enjoyed my time with it. However, I just wish there was much more present fail condition and controls were slightly bigger. Audio is kinda there, which doesn't help overall experience.