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ainkrrs

21
Posts
1
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2
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A member registered May 21, 2025

Creator of

Recent community posts

Yeah, this ain't it. Since you keep changing the roles each stage and there's no fail state, there's no reason to learn anything and you can just keep replacing cats until both meters are filled.

Pretty neat, I liked the main loop. I'd work on properly highlighting interactable objects and simplifying controls to just walk/sprint and "interact". Or maybe adding use for "drop" action.

This is valuable. Thank you. I'm working on fixing the web version where I'll implement on feedback I got to hopefully eliminate the confusion.

I'm glad you found it enjoyable and engaging. Thank you!

Thank you! I'm glad you had fun!

Oh, thank you for finishing it! I'm still learning good practices so your feedback is super valuable. Would you mind sharing whether you felt frustrated that you couldn't figure out where the exit was or you were ok to explore for a bit?

Oh. I would never have guessed that without looking at the project files. Thanks for sharing.

An amazing package, but controls are stiff and unintuitive

I like this one. I'd love to see a more developed version with more areas to explore, more quality of life/mechanics and controls being less touchy.

Incredible presentation! Love the visuals and audio. I wish I could be playing a different game with those :( After I reached 4 coins + shadow coin with all the rules starting to pile up I just checked out.

Would you mind sharing what was the problem? It's really curious how mashing space bar helps with clicking.

This gives me some food for thought. Thank you.

Thanks a lot! Would you mind sharing what you would change in the controls to make them better? This will help me a ton.

There's definitely something wrong with controls. Clicking barely works. But I found that if I spam Space Bar, clicking starts to work and everything becomes super easy.

This one is pretty sweet! I enjoyed my time with it. I only noticed UI bug and would work on overall UI clarity.

UI is pretty rough, I think Tab should close upgrade window too. For being one of the main mechanics, not having an animation for yelling is quite a let down :( I think collision box for workers overall is weird, they don't always respond to yells and their graphics are glitching when yelled at. Overall coin implementation is kinda meh - just a second currency.

Love the idea! Unfortunately, to play this game effectively you only really need to choose the same two options over and over again. Not to mention, no real micromanagement is present here.  

Watching it is pretty cool! I wish I had more to do. I also always notice too late when lil dude bring wrong resource. Guess I'm just vibing with it :)

Sadly, this one is pretty rough. Units constantly get stuck and bringing resources seems to be broken I dunno.

Love the yelling boss! I think the idea has potential, however, many other small problems kinda bring it down. And the big one - there's definitely has to be more to do while you wait for enough money to hire/upgrade.

Easy to get into, easy to get lost in. Enjoyed my time with it. However, I just wish there was much more present fail condition and controls were slightly bigger. Audio is kinda there, which doesn't help overall experience.