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A member registered Jun 27, 2017 · View creator page →

Creator of

Recent community posts

Thank you!!

This is awesome work for a week! Love any game that lets me build spaceships and go pew pew

Touchscreen and stylus pen support is coming very soon! Probably within the next several hours :D

OMG that's the fastest time I've seen so far. That's awesome! Thanks for trying it out :D

The moment I realized it was Plinko AND 2048, I knew this was a good game.

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Thanks a lot!! I am    very     happy with how it turned out and the positive reception!

this is probably my favorite game so far too.

This was legitimately my favorite one. The art is good, the clicking and sounds feels good, it didn't feel too challenging, and I was pleasantly surprised when I found out I could move some of the props.

Well done! Loved the short story that came with it.

Really appreciate the kind words!!

Thanks a lot!

This was really addicting but at some point I stopped being able to upgrade stuff. Really nicely done premise!

Thanks a lot for checking it out! Appreciate the kind words!

Omg thanksss! Really happy you found it fun

Appreciate the feedback! Thanks for trying it, and I'm glad you had fun!

Thanks a lot for the kind words! I do love a bit of chill jazz in the background.

Thanks for the kind feedback! I've since added sound effects to more elements as of 2 minutes ago.

Glad you had fun!!

thanks!! :D

I'm rich!

Ka-ching!

Ooh, shiny!


11/10 for the audio, especially when it sometimes becomes a little demonic.

https://eapple.itch.io/coin-pusher-ltd

Coin$ Pusher Ltd. is a short, 30 minute adventure where you work overtime for your corporate overlords to make as much money as possible!

With a focus on snappy, diagetic UI, Coin Pusher Ltd. will test your endurance for micromanaging many minigame elements simultaneously. Your goal is simple: Make a million dollars as quickly as possible.

Can you beat my record of 27 minutes?

War Grids is my third autobattler game. My other two are Totally Terrific Battle Prototype and War Shapes.

I definitely have something of an affinity for this genre so there's a pretty good chance there will be something like this again in the future, in a different form.

On the comparisons I've made to Illwinter's games, I aimed to create something that would play kinda similar to how the combat mechanically functions.

However, without the grand-strategy multi-battle elements, there is definitely a huge gap in how War Grids feels and how Illwinter games feel.

I use Unity 6.1 and C# to create all my games. If you're interested in game development, I highly recommend the youtube channel Brackeys for beginner-friendly tutorials. That's where I got started.

Thanks for the kind words! I'll keep trying to make cool stuff :)

Hi, unfortunately War Grids will be retired and no longer receive any updates. I'm glad you liked the game though!

I will continue developing whatever comes to mind and whenever I have time for it, so if you are interested in this style, there will be more to come in future projects!

WOW! Congrats that's a heck of a commitment lol

Thanks for the kind words! Don't worry, I'm taking lots of breaks while working on it! Putting it on steam would definitely be a huge step, but development on War Grids may be slowing down soon as I start to move onto other projects.

Thanks for the feedback! I'll be working on an update to improve some of these issues.

No ChatGPT involved :) I created all the sprites and code myself. Thanks for trying out the game! It's based on Democracy 4, so it probably helps to be familiar with that first.

thanks for the feedback! you can make the population drop by turning mutation to max, which should make offspring non-viable for survival!

Thanks for the suggestions! Great to see some creative use of the creature creator.

Thanks for chilling! I don't know why the final size number is so weird, but good to see there's a meta apparently!

Thanks!! I'm surprised anyone would ever have so much to say about this project! I've checked out your profile and you have some pretty cool stuff too!

Thanks for the feedback!

Purchasing ships is meant to be relatively cheap since every spawn costs XP. The bigger long-term sunk cost is the upgrades, which grow in cost exponentially.

Unfortunately it does get less stable at faster speeds. I tried my best to fix these issues but lost motivation to resolve it when it took too long to find the source of the problem.

Thank you for trying it out though!

gamer

Hi! Unfortunately, I haven't enough experience with mobile app development yet. I might return to it in the future to see how this idea could work on phones though!

This is great! Feels very smooth and the graphics are easy to read. Totally nailed the game feel.

I've gone back and fixed the game. Thanks for the report! It should be playable now on most devices regardless of resolution, unless your device is extremely small.

It is possible to run the game despite the incorrect screen borders. If you press ctrl - on your keyboard, you can zoom out enough to click the full screen button which will fix it to match your resolution. However, you're right and I will see if I can provide a fix.

Thanks for the feedback! You are also awesome.

18 days, but spread over 3 months because of school stuff during development. Thank you for the kind words!