Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)
  • The amount of animation in the title page is cool, but I instinctively find myself tilting my head looking at it
  • The save/load system seems overkill?
  • Whoa, character customization
  • The store is a bit overwhelming, I have no idea what these traits/stats/costs mean
    • I suppose I'll hire everyone
  • Bulk options for the store would be nice. Though maybe that's less of a thing when you can't hire everyone?
  • I really like the character sketches
  • The ongoing expeditions might be stuck as ongoing?
  • It doesn't seem to let me get past day 30?

Just now seeing your comment below about not being able to finish. It's evident that a lot of work went into parts of it, I'm curious about what the full vision was for the game.

(+1)

Really appreciate everyone comments. There was a lot of discussion back and forth as we develop. Near the end we have to hasten our development but couldn’t finish the game core loop in time.

In a nutshell story of this game, you are an HR manager sending a team of adventurers to “acquire” artifacts for the rich man to show off his personal museum. As your team explore, they would radio for help or question how to proceed, and your choice will encourage the risk or retreat.