Please put the OG back up. It's one of the creepiest most unpredictable games I have ever played. Maybe at the very least update it to lean into that unpredictability by adding more tiles? I've written two whole features on it back at the college newspaper... god that must have been a decade ago now.
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Hey! I would have loved to read those articles you wrote, DoF felt like a massive mistake/failure to me back in 2014. I did get the rights back from the publisher not long ago, and think a lot about taking a swing at fixing the past. Maybe! Until then, you have my permission to pirate away friend. Sincere thank you for the note. -Phil
I still have a steam copy, so I will be fine, but I have showed it to friends.
Much of it is that the game is uniquely buggy in a way which makes it utterly unpredictable, made more unsettling by the complete darkness and echoing sound design. I once spawned into a map with the satyr stuck in place but all I saw was its shadow projected across a distant wall and it looked like it was dancing. Deeply unsettling. Lots of stuff like that, being chased and opening a door into a brick wall, how the ends of a floor where you got the key were bizarre and impossible to predict what would happen, field of space, field of ants?
It felt like a game which knew it has rules to follow but wanted to get to you anyways, and you never knew when it was going to spring something on you. I haven't found almost any games quite like that feeling.