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RTMS -concieve-'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay Polish | #68 | 1.425 | 1.778 |
| Genre Interpretation | #69 | 2.049 | 2.556 |
| Relevance to the chosen theme(s) | #70 | 1.960 | 2.444 |
| Enjoyment | #71 | 1.604 | 2.000 |
| Creativity | #71 | 2.138 | 2.667 |
| Overall | #72 | 1.782 | 2.222 |
| Sensory | #73 | 1.514 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
A top-view 2d action Metroidvania. The player character can maybe be considered a magical girl
Chosen theme(s) and relevant explanations
Pearl Statues appear in the game to grant relics.
Team/Developer
EndThunder
Premade content
Uses assets from RPG Maker XP
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Comments
Probably worth noting that the game requires having arial font installed, otherwise the texts won't display. Windows has it installed by default so it isn't a problem there, but linux does not. Fortunately, this is an easy fix.
There is some text at the beginning, then there is 3 maps with easy to avoid enemies, then when i try to go to the 4th map, i get:
“Unable to find file Graphics/Panoramas/006-Mountains01.”
I tried to explore a couple times to see if there was another way to advance, but since i could not find any… The game is missing a file and makes it hard crash.
The combat system is quite unique for an RPG Maker game. Love the damage numbers coming out of the enemies!
Map design made it very difficult to know what was a wall and what wasn't. I was stuck an embarrassingly long amount of time on the first screen!
The game crashed when I tried to go to the right on the second screen and that ended my playthrough, but I had fun with what I played
RPGMaker XP is definitely a name I haven't heard in a long while, and one that brings back many memories! (Including my own first cancelled attempt at a game many, many years ago...)
The old RPGMaker assets definitely have a ton of charm and still hold up to this day, plus they work surprisingly well in an action RPG setting! That said, it was often quite confusing as to what was walkable ground and what was an impassable wall. Beside, while the attempt to implement Metroidvania elements in such a specialized engine is quite impressive, there's a certain clunkiness that can't be escaped when trying to force the old RPGMaker engines into any form of real-time gameplay. I think it would be very worthwhile to give other engines a try when it comes to making this kind of game. :)
The game initally kept crashing a few screens from the beginning due to missing a "Graphics/Panoramas/006.-Mountains01," but I was able to fix it by putting my own ,png file in that location. It was also quite unclear that the vampire was meant to be an unwinnable(?) fight, and I spent a long time plinking away at him before he finally put me in jail. Sadly, I eventually jumped into an unintended area from which there was no jumping back and foolishly saved over my main save through the menu, essentially bricking my playthrough.
Regardless, a cool little project that definiely earns a bunch of nostalgia points from me!