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So, first off, not keeping up with everything is ABSOLUTELY fair.  The speed and quality of your work on this project are practically superhuman.

Second, I wonder if user feedback could be streamlined in some way, to make it easier for you to find it all.  Maybe a Google form.  (Or a couple Google forms, if you wanted to separate bug reports from general suggestions.) The current liveliness of the comment section is great (it definitely adds to the sense of community), but preserving your time and energy should be a priority too!

As a developer myself having dealt with years long feedback from 300+ dedicated individuals, I will tell you that the only system that matters is an outliner that you use to record interlinked feedback.

the mental overhead from running something like emacs org-mode is virtually nil as you only need to cut and paste and add markup to the incoming stream

adding more inputs means that you have to consolidate and reconcile yet more sources .. and 'inverse network effect' is a mind and productivity killer par excellence.

your idea, sound nice and I would encourage you to find a pdf of the 'absolutely must read' classic on systems, SYSTEMANTICS. It will change your understanding profoundly as it shows clearly how any system opposes its own function and warps everyone's vision by turning you into a functionary, leading to fallacies of all sorts.

Here in roguefort, where you have to travel thousands of units just to explore maybe's (maybe that town has npc, maybe that town is a higher tier than this one) you begin taking the endlessly repetitive battles at night for granted.  there the system of obfuscation turns you into a soul-crushed operator striving to satisfy a metric (i need a t5 town with many npcs before i settle) rather than a joyful explorer able to uncover what the guilds and their lore are actually all about and how they relate.

'trust me', i've spent a lot of time on the road.. and not just in this game. formal tracking systems are not right at this stage of development.




First of all, wow look at that base! Those chests really stack nicely... It looks fancy in there. Second, there is so much to unpack here and I want to reflect on it and write a proper reply. There's so much value in what you share - and I don't want to make unnecessary and potentially exponentially costly mistakes. So, thank you! I will reply again shortly when I get some space to formulate my response 

P.S. there are also critical game design issues surfacing here, and I'm conscious of these but you have driven home the key problems - I'll respond to that also 

(+1)

Thanks so much for this - I appreciate that. I've been on a tear with this game as it's the culmination of years of work (and what felt like wasted work/code actually) so it's really amazing to be getting stuff out so quickly. 

To your second point, yep that's a good idea, and I just have to think how to implement something like this. I'll start getting reports for the Steam version too when the demo goes out soon, and so.. yeah... all the comments and reports need to find a way to be channelled into one space a bit more. same for discord now! 


At any rate, thanks for the message, and the encouraging support. I just love how much people are loving the game. It drives me on