I like that slowed down flute loop.
There is almost a full game here -- it just needs like items or more upgrade or some kind of economy for the resources. And some more meaningful choices. I just picked two dudes and kept picking them; and they kept getting stronger. I guess I don't know what makes for a successful guild. Do I want a lot of recruitment? That might just be up to the player. I think this project has a lot of potential to be a fun game.
I like that it's practically all text, that being said some more pizzazz on the text would go a long way. Like when my guy faceplanted trying to get away... have that text stand out. etc...
This is a lot of writing. Pretty good writing too.