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(+2)

I like that slowed down flute loop. 

There is almost a full game here -- it just needs like items or more upgrade or some kind of economy for the resources.  And some more meaningful choices. I just picked two dudes and kept picking them; and they kept getting stronger.  I guess I don't know what makes for a successful guild. Do I want a lot of recruitment? That might just be up to the player.  I think this project has a lot of potential to be a fun game. 
I like that it's practically all text, that being said some more pizzazz on the text would go a long way.  Like when my guy faceplanted trying to get away... have that text stand out. etc...  
This is a lot of writing.  Pretty good writing too. 

(+1)

Thank you for playing it and your feedback! I agree, the biggest missing piece in the game is the long-term goal (we can call it tertiary gameplay loop) - more stuff to spend your money on, more long-term investments and a scope to fit it. Right now, it's more like an early prototype of a more fleshed-out management game, but it's encouraging to read that people see the potential. We'll discuss our plans after the jam, which include several improvements to the mission log (I agree that it does feel a little more bland than what it could be) and see where it goes.

I was mainly preoccupied with the programming, so music and most of the writing is the work of my fellow developers.