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(2 edits) (+2)

Thumbnail Introscreen and music is epic. Art is beautiful, sound effects are nice too. I was ready for my train robbery adventure...

but than... guys wtf, how could you end up with such a difficult game?
The problem for me are, some chests are a "wall" for me as the player, and the dudes just walk past them, so they are no cover for me, the enemys dont have ANY reaction time, they are next to instant, AND they have their invinsible time. I tried it 10 times, because I loved the Idea and Art and the whole vibe, but the gunplay/enemys/cover mechanics were way to frustrating. Could not make it past the 2 guys in the same room.

I would play it if you send me an update later on, to fulfill my LuckyLuke train robbery phantasie. I would also playtest for free on discord etc if you like. There might be a gem hidden under awfull enemys/gunplay/difficulty 

(1 edit) (+4)

We appreciate your comment! We ended up not planning scope and delivering gameplay so well since it's our first game jam (for most of us its actually the first game project at all). We too believe the game has a lot of flaws but a great potential to fulfill. Any future update we'll  certainly let you know!