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(+1)

Really liked this take on turn based combat, at first glance it seems relatively simple but there are emergent gameplay elements that come about once you realise that timing when you steal an opponents weapon is just as important as deciding when to attack, when to defend etc.

This is a very unique take and I'd love to see it expanded upon.

Great work!

Thank you so much!

I am not sure how much I'll expand on it, if at all, but I am glad you enjoy the concept!

Thank you for playing!