So I guess we can expect a V3 of this game sometime. ;-)
Viewing post in Space Swarm 64 Version 3.2 (C64) comments
Thanks, Downloaded and tested the example and only had to rename music .PRG to lowercase as Linux is case-sensitive and change the firmware.asm so in looks for c64/ and not c64\ as that don't work on Linux either, but that is all i had to do this time and all compiled and worked, Will test some more later.
Nice to see that the KickAssembler frame work is being used :). Thumbs up to that ;) There seems to be a small bug in the scrolltext on most of your games (using V3) where a corrupt character appears on screen before the text restarts. This bug is triggered at the end of your text if you end the text by pressing the ENTER key. For a side scrolling text, you don't need to do that. Simply type in the last word and a few spaces and then save, do not use return/enter. ;)
I just found that out as i am updated this very game to remove the other bug from the older framework also put some animated chars back ground animation with means i had to change the mapping a bit then started looking at the code for scroller and saw a commit about the @ bit, so just tested and it's working now.