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Thanks for reporting this. I'm currently upgrading the title screen framework source and I have fixed the $D022 bug which was inside the IRQ interrupt. A few other features are also going to be added, and they shall be enabled/disabled from the operator commands using the .if value = 1 (enable), = 0 (disable). Sort of like a boolean operator. So that features, such as in game music option, jingles, etc could be enabled/disabled. As soon as it is ready I'll announce it on the TND web site.

So I guess we can expect a V3 of this game sometime. ;-)

Mmmm maybe Huge Mega Update V6.4, That sounds Good;-)

Yes. I just updated the news on the TND web site. A release has been made ;)

Thanks, Downloaded and tested the example and only had to rename music .PRG to lowercase as Linux is case-sensitive and change the firmware.asm so in looks for c64/ and not c64\ as that don't work on Linux either, but that is all i had to do this time and all compiled and worked, Will test some more later.

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Nice to see that the KickAssembler frame work is being used :). Thumbs up to that ;) There seems to be a small bug in the scrolltext on most of your games (using V3) where a corrupt character appears on screen before the text restarts. This bug is triggered at the end of your text if you end the text by pressing the ENTER key. For a side scrolling text, you don't need to do that. Simply type in the last word and a few spaces and then save, do not use return/enter. ;)

This only happens with Framework V3 and i have not pressed enter and i end on a Space, well lots of them, i'm not sure why this is as the hacked up mixed version's of V1 and V2 i did to get it working on Linux does not have this problem with the Scroller.

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Found a solution without needing to change the code in the titlescreen code. At the end of the text, use the @ key to set a restart point so that the scroll restarts.

I just found that out as i am updated this very game to remove the other bug from the older framework also put some animated chars back ground animation with means i had to change the mapping a bit then started looking at the code for scroller and saw a commit about the @ bit, so just tested and it's working now.

That sounds great but i'm not sure if i want to make the Code Linux Friendly Again, The Code used here is a mix of Version 1 and Version 2 Framework Code.